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Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. Light generally penetrates the surface and gets scattered a number of times…
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scattering light texture surface material subsurface object depth map using point different used diffusion rendering skin distance citation needed one
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Subsurface scattering | is a | general blurring of the diffuse lighting | 0.90 | text |
| marble | instance of | being necessary for the rendering of materials | 0.80 | text |
| skin | instance of | being necessary for the rendering of materials | 0.80 | text |
| leaves | instance of | being necessary for the rendering of materials | 0.80 | text |
| wax | instance of | being necessary for the rendering of materials | 0.80 | text |
| milk | instance of | being necessary for the rendering of materials | 0.80 | text |
| marble | instance of | allows the creation of different materials | 0.80 | text |
| jade | instance of | allows the creation of different materials | 0.80 | text |
| wax | instance of | allows the creation of different materials | 0.80 | text |
| Subsurface scattering | related to External links | Henrik Wann Jensen's | 0.60 | section |
| Subsurface scattering | related to External links | Jensen | 0.60 | section |
| Subsurface scattering | related to External links | Scattering | 0.60 | section |
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