Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Pitfall!: Legacy, Development & Release

Pitfall! is a 1982 platform video game developed by David Crane and published by Activision for the Atari 2600. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points. Pitfall! was ported to the Atari…

Language: English [EN]
Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.
100%
More settings
100% 100% 100% 100% 100%

Pitfall! topic overview

The analysis highlights Legacy, Development and Release as prominent areas in the source structure around Pitfall!.

Related topics
90
Source areas
6
Connected nodes
96
Extracted relationships
175
Related term clusters
36
Bridge connections
96

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Legacy · 25 topics
Development · 23 topics
Overview · 13 topics
Release · 11 topics
Gameplay · 9 topics
Reception · 9 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Platform
Publisher
Activision
Designer
David Crane
Developer
Activision
Mode
Single-player
Platforms
Atari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit, Commodore 64, MSX

Start with your topic. Discover where to go next.

Explore different angles and find fresh ideas to shape your next piece of content.

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Release

Reception

Legacy

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Pitfall! connects Entity context

The extracted context around Pitfall! shows recurring relationship patterns in the source. For example, Pitfall! → Activision, Activision Anthology, Activision Classics, Activision Hits Remixed, Activision-published, Atari, Beamrider, Black Ops Cold War, Call, ColecoVision, Commodore, December, Duty, February, In January, Infinite Warfare, Intellivision, Jack Black, Japan, June Another extracted example is Pitfall! → Arcade Express, Arkie Awards, Atari, Best Adventure Video Game, Blip, Computers, Donkey Kong, Electronic Fun, Electronic Games, Games, Ignácio Machado, In JoyStik, Intellivision, Intellivision's, It's, Micro, Phil Wiswell, Pitfall, Reviewing, Software Encyclopedia. Use these groups to spot repeated connection types before inspecting the individual relationships.

Pitfall!

Top relations

related to Release · 32
Pitfall! → Activision, Activision Anthology, Activision Classics, Activision Hits Remixed, Activision-published, Atari, Beamrider, Black Ops Cold War, Call, ColecoVision, Commodore, December, Duty, February, In January, Infinite Warfare, Intellivision, Jack Black, Japan, June
related to Reception · 26
Pitfall! → Arcade Express, Arkie Awards, Atari, Best Adventure Video Game, Blip, Computers, Donkey Kong, Electronic Fun, Electronic Games, Games, Ignácio Machado, In JoyStik, Intellivision, Intellivision's, It's, Micro, Phil Wiswell, Pitfall, Reviewing, Software Encyclopedia
related to Legacy · 21
Pitfall! → According, Activision, Adventure, All Time, Atari VCS, Beam, Bogost, CBS, Crane, Despite, GameSpot, Greatest Games, Jeff Gerstmann, Montfort, Pac-Man, Pitfall, Pitfall Harry, Racing, Saturday Supercade, Super Mario Bros
related to Development · 20
Pitfall! → Activision, Atari, Atari Video Computer System, Canyon Bomber, Crane, David Crane, Dragster, Fishing Derby, Freeway, Grand Prix, Inc, Laser Blast, Lost Ark, Outlaw, Pitfall, Pitfall Harry, Raiders, Ray Kassar, Rubik's Cube, Slot Machine
related to Follow-ups · 20
Pitfall! → Activision's UK-based, Atari, Atari Jaguar, August, Beyond, Game Boy Color, Jungle, Lost Caverns, Nintendo Entertainment System, Pitfall, Pitfall II, PlayStation, Sega, Sega Genesis, Super Nintendo Entertainment System, Super Pitfall, Temple Run, The Blast Furnace, The Lost Expedition, The Mayan Adventure
related to Retrospective reviews · 15
Pitfall! → A-rating, Action Graphics, AllGame, Atari, Brett Alan Weiss, ColecoVision, Computer, Computer Games, Greatest Console Video Games, Intellivision, Later, Pitfall, Scott Alan Marriott, Video Games, Weiss
Release · 12
Pitfall! → 2600, Atari 8-bit, 5200, C64, ColecoVision, February 1984, Intellivision, June 1984, March 1984, MSX, November 1982, September 1982, September 1984
related to Gameplay · 10
Pitfall! → Adventure, Beam, Harry, Ian Bogost, Nick Montfort, Pitfall, Pitfall Harry, Racing, Similar, Superman
Designer · 1
Pitfall! → David Crane
Developer · 1
Pitfall! → Activision

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

pitfall game games atari crane activision time 2600 video 1982 player harry one adventure released gameplay 1984 release jungle various

Pitfall! relationships Subject–Predicate–Object triples

TTTA extracted 175 structured relationships around Pitfall!. Examples in this analysis include Pitfall! → Designer → David Crane and Pitfall! → Developer → Activision. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Pitfall!DesignerDavid Crane1.00infobox
Pitfall!DeveloperActivision1.00infobox
Pitfall!GenrePlatform1.00infobox
Pitfall!ModeSingle-player1.00infobox
Pitfall!PlatformsAtari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit, Commodore 64, MSX1.00infobox
Pitfall!PublisherActivision1.00infobox
Pitfall!Release26001.00infobox
Pitfall!ReleaseSeptember 19821.00infobox
Pitfall!ReleaseIntellivision1.00infobox
Pitfall!ReleaseNovember 19821.00infobox
Pitfall!ReleaseColecoVision1.00infobox
Pitfall!ReleaseFebruary 19841.00infobox
Pitfall!ReleaseAtari 8-bit, 52001.00infobox
Pitfall!ReleaseMarch 19841.00infobox
Pitfall!ReleaseC641.00infobox
Pitfall!ReleaseJune 19841.00infobox
Pitfall!ReleaseMSX1.00infobox
Pitfall!ReleaseSeptember 19841.00infobox
Pitfall!SeriesPitfall1.00infobox
Pitfall!is a1982 platform video game developed by David Crane and published by Activision for the Atari 26000.90text

Related concept clusters Related term clusters

The concept neighborhoods around Pitfall! bring nearby vocabulary together. In this analysis, examples include Game, Atari and Activision. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Pitfall!
    • Game
    • Atari
    • Activision
    • Games
    • Harry
    • Crane
    • Video
    • Released
    • Time
    • Adventure
    • Commodore
    • Colecovision
  • pitfall!
    • Game
    • Atari
    • Activision
    • Games
    • Harry
    • Crane
    • Video
    • Released
    • Time
    • Adventure
    • Commodore
    • Colecovision
  • video game
    • Games
    • Pitfall
    • Game
    • Video
    • Atari
    • Various
    • Crane
    • Time
    • Adventure
    • One
    • Platform
    • Activision
  • david crane
    • Activision
    • Atari
    • Game
    • Pitfall
    • Release
    • Time
    • Platform
    • Character
    • Stated
    • Jungle
    • Gameplay
    • Player
  • atari 2600
    • Games
    • Pitfall
    • Crane
    • Game
    • Colecovision
    • Video
    • Commodore
    • Released
    • Intellivision
    • Msx
    • Made
    • Release
  • atari 5200
    • Games
    • Pitfall
    • Crane
    • Game
    • Colecovision
    • Video
    • Commodore
    • Released
    • Intellivision
    • Msx
    • Made
    • Release
  • atari 8-bit computers
    • Games
    • Pitfall
    • Crane
    • Game
    • Colecovision
    • Video
    • Commodore
    • Released
    • Intellivision
    • Msx
    • Made
    • Release
  • atari, inc.
    • Games
    • Pitfall
    • Crane
    • Game
    • Colecovision
    • Video
    • Commodore
    • Released
    • Intellivision
    • Msx
    • Made
    • Release

Connections between topic areas Semantic bridges

For Pitfall!, one of the stronger structural bridges in this analysis connects Pitfall! with Legacy. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Pitfall! — Legacy · splits 71 ⟂ 26
Pitfall! — Development · splits 73 ⟂ 24
Pitfall! — Overview · splits 83 ⟂ 14
Pitfall! — Release · splits 85 ⟂ 12
Pitfall! — Gameplay · splits 87 ⟂ 10
Pitfall! — Reception · splits 87 ⟂ 10

Map overview Semantic statistics

Pitfall!

Nodes97
Edges96
Triples175
Avg. degree1.98
Density0.020619
Components1

Source & methodology

TTTA analyzes the structure around Pitfall! to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Development & Release, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Pitfall! · EN edition · Analysis: TopicsToTalkAbout

For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.

Monitor your Domain Rating with FrogDR