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Super Pitfall: Overview, Reception & Development

Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.

Language: English [EN]
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Super Pitfall topic overview

The analysis highlights Overview, Reception and Development as prominent areas in the source structure around Super Pitfall.

Related topics
28
Source areas
5
Connected nodes
42
Extracted relationships
46
Related term clusters
23
Bridge connections
42

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 15 topics
Reception · 5 topics
Development · 3 topics
Release · 3 topics
Gameplay · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Platform
Developer
Micronics (NES)
Modes
Single-player, multiplayer
Platforms
Nintendo Entertainment System, PC-88, Color Computer 3
Programmers
Color Computer 3 Steve Bjork PC-88 Makoto Ichinoseki
Publishers
JP: Pony Inc. · NA: Activision

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Super Pitfall
4Side-scrolling · Platform game · Nintendo Entertainment System
3Family Computer · Activision · TRS-80 Color Computer
8PC-8800 series · VideoGames & Computer Entertainment · Computer Entertainer

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Release

Reception

Sources

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Super Pitfall connects Entity context

The extracted context around Super Pitfall shows recurring relationship patterns in the source. For example, Super Pitfall → Atari, CoCo, Color Computer, Harry, Ikari Warriors, In Japan, Japanese, Lost Caverns, Makoto Ichinoseki, Micronics, Monique, Monique Bjork, NES, Nintendo Entertainment System, PC-8800, PC-8801MKIISR, Pitfall II, Retro Gamer, Steve, Steven Another extracted example is Super Pitfall → Activision, Color Computer, Family Computer, Japan, Nazo, NES, Nesrocks, November, September, Sunsoft's Atlantis, United States. Use these groups to spot repeated connection types before inspecting the individual relationships.

Super Pitfall

Top relations

related to Development · 23
Super Pitfall → Atari, CoCo, Color Computer, Harry, Ikari Warriors, In Japan, Japanese, Lost Caverns, Makoto Ichinoseki, Micronics, Monique, Monique Bjork, NES, Nintendo Entertainment System, PC-8800, PC-8801MKIISR, Pitfall II, Retro Gamer, Steve, Steven
related to Release · 11
Super Pitfall → Activision, Color Computer, Family Computer, Japan, Nazo, NES, Nesrocks, November, September, Sunsoft's Atlantis, United States
Publishers · 2
Super Pitfall → JP: Pony Inc., NA: Activision
Release · 2
Super Pitfall → JP: September 5, 1986, NA: November 1987
Developer · 1
Super Pitfall → Micronics (NES)
Genre · 1
Super Pitfall → Platform
Modes · 1
Super Pitfall → Single-player, multiplayer
Platforms · 1
Super Pitfall → Nintendo Entertainment System, PC-88, Color Computer 3
Programmers · 1
Super Pitfall → Color Computer 3 Steve Bjork PC-88 Makoto Ichinoseki
is a · 1
Super Pitfall → 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

pitfall game super computer nes activision harry color entertainment 1986 hunt inc release japanese games issn famicom entertainer nintendo developer

Super Pitfall relationships Subject–Predicate–Object triples

TTTA extracted 46 structured relationships around Super Pitfall. Examples in this analysis include Super Pitfall → Developer → Micronics (NES) and Super Pitfall → Genre → Platform. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Super PitfallDeveloperMicronics (NES)1.00infobox
Super PitfallGenrePlatform1.00infobox
Super PitfallModesSingle-player, multiplayer1.00infobox
Super PitfallPlatformsNintendo Entertainment System, PC-88, Color Computer 31.00infobox
Super PitfallProgrammersColor Computer 3 Steve Bjork PC-88 Makoto Ichinoseki1.00infobox
Super PitfallPublishersJP: Pony Inc.1.00infobox
Super PitfallPublishersNA: Activision1.00infobox
Super PitfallReleaseJP: September 5, 19861.00infobox
Super PitfallReleaseNA: November 19871.00infobox
Super Pitfallis a1986 side-scrolling non-linear platform game for the Nintendo Entertainment System0.90text
Ikari Warriorsinstance ofversions of popular arcade titles0.80text
slower screen transitions.Reviews in Famicom Hisshouboninstance ofReceptionA reviewer in the Japanese video game magazine Beep described the game as average with some obvious flaws0.80text

Related concept clusters Related term clusters

The concept neighborhoods around Super Pitfall bring nearby vocabulary together. In this analysis, examples include Super, Game and Activision. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Super Pitfall
    • Super
    • Game
    • Activision
    • Hunt
    • Nes
    • Harry
    • Computer
    • Released
    • Nintendo
    • Release
    • Retro
    • Games
  • super pitfall
    • Super
    • Game
    • Activision
    • Hunt
    • Nes
    • Harry
    • Computer
    • Released
    • Nintendo
    • Release
    • Retro
    • Games
  • platform game
    • Computer
    • Pitfall
    • Entertainment
    • Nes
    • Reviews
    • Series
    • Retro
    • Entertainer
    • Reviewer
    • Color
    • Hunt
    • Super
  • nintendo entertainment system
    • Videogames
    • Entertainment
    • Nintendo
    • Kunkel
    • Computer
    • Nes
    • Game
    • Color
    • Jp
    • Micronics
    • Super
    • Release
  • color computer 3
    • Computer
    • Entertainer
    • Game
    • Entertainment
    • Videogames
    • Nintendo
    • Release
    • Kunkel
    • World
    • Super
    • Pitfall
    • Gaming
  • videogames & computer entertainment
    • Videogames
    • Nintendo
    • Entertainer
    • Game
    • Kunkel
    • Computer
    • Entertainment
    • Nes
    • Series
    • World
    • Super
    • Pitfall
  • computer entertainer
    • Entertainer
    • Game
    • Reviews
    • Entertainment
    • Videogames
    • Kunkel
    • World
    • Super
    • Pitfall
    • Gaming
    • Hisshoubon
    • Famicom
  • computer gaming world
    • Gaming
    • World
    • Kunkel
    • Entertainer
    • Game
    • Entertainment
    • Videogames
    • Reviews
    • Computer
    • Super
    • Pitfall
    • Hisshoubon

Connections between topic areas Semantic bridges

For Super Pitfall, one of the stronger structural bridges in this analysis connects Super Pitfall with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Super Pitfall — Overview · splits 27 ⟂ 16
Super Pitfall — Sources · splits 34 ⟂ 9
Super Pitfall — Reception · splits 37 ⟂ 6
Super Pitfall — Development · splits 39 ⟂ 4
Super Pitfall — Release · splits 39 ⟂ 4
Super Pitfall — Gameplay · splits 40 ⟂ 3

Map overview Semantic statistics

Super Pitfall

Nodes43
Edges42
Triples46
Avg. degree1.95
Density0.046512
Components1

Source & methodology

TTTA analyzes the structure around Super Pitfall to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Overview, Reception & Development, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Super Pitfall · EN edition · Analysis: TopicsToTalkAbout

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