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Super Pitfall is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.
The analysis highlights Reception, Overview and Development as prominent areas in the source structure around Super Pitfall.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Super Pitfall shows recurring relationship patterns in the source. For example, Super Pitfall → Activision, Allgame, Alpert, Anniversary Makeover, April, Archived, August, Availability Update, Back, Badly Needed, Beep, Bill, Brett, Clash, Classic Home Video Games, CoCo, Color Computer, Color Computer Software, Company, Computer Entertainer Another extracted example is Super Pitfall → Atari, CoCo, Color Computer, Harry, Ikari Warriors, In Japan, It, Japanese, Lost Caverns, Makoto Ichinoseki, Micronics, Monique, Monique Bjork, NES, Nintendo Entertainment System, PC-8800, PC-8801MKIISR, Pitfall II, Retro Gamer, Steve. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
pitfall game super computer nes activision harry color entertainment 1986 hunt inc release japanese games issn famicom entertainer nintendo developer
TTTA extracted 163 structured relationships around Super Pitfall. Examples in this analysis include Super Pitfall → Developer → Micronics (NES) and Super Pitfall → Genre → Platform. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Super Pitfall | Developer | Micronics (NES) | 1.00 | infobox |
| Super Pitfall | Genre | Platform | 1.00 | infobox |
| Super Pitfall | Modes | Single-player, multiplayer | 1.00 | infobox |
| Super Pitfall | Platforms | Nintendo Entertainment System, PC-88, Color Computer 3 | 1.00 | infobox |
| Super Pitfall | Programmers | Color Computer 3 Steve Bjork PC-88 Makoto Ichinoseki | 1.00 | infobox |
| Super Pitfall | Publishers | JP: Pony Inc. | 1.00 | infobox |
| Super Pitfall | Publishers | NA: Activision | 1.00 | infobox |
| Super Pitfall | Release | JP: September 5, 1986 | 1.00 | infobox |
| Super Pitfall | Release | NA: November 1987 | 1.00 | infobox |
| Super Pitfall | is a | 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System | 0.90 | text |
| Ikari Warriors | instance of | versions of popular arcade titles | 0.80 | text |
| slower screen transitions.Reviews in Famicom Hisshoubon | instance of | ReceptionA reviewer in the Japanese video game magazine Beep described the game as average with some obvious flaws | 0.80 | text |
The concept neighborhoods around Super Pitfall bring nearby vocabulary together. In this analysis, examples include Super, Game and Activision. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Super Pitfall, one of the stronger structural bridges in this analysis connects Super Pitfall with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Super Pitfall to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Reception, Overview & Development, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Super Pitfall · EN edition · Analysis: TopicsToTalkAbout