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OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a video game or other virtual…
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audio api proprietary sound source open library platforms implementation software supported used effect 3d functionality application extensions video doppler core
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| OpenAL | Developer | Creative Technology | 1.00 | infobox |
| OpenAL | License | Sample Implementation: Proprietary since v1.1, LGPL before v1.1, BSD in early versions | 1.00 | infobox |
| OpenAL | License | "OpenAL" trademark: unclear, held by Creative Labs, Inc. | 1.00 | infobox |
| OpenAL | Operating system | 15 operating systems See: Supported platforms | 1.00 | infobox |
| OpenAL | Original author | Loki Software | 1.00 | infobox |
| OpenAL | Stable release | 1.1 (installer 2.1.0.0) / November 2009; 16 years ago (2009-11) | 1.00 | infobox |
| OpenAL | Type | Application programming interface | 1.00 | infobox |
| OpenAL | Website | www.openal.org | 1.00 | infobox |
| OpenAL | Written in | C | 1.00 | infobox |
| OpenAL | is a | environmental 3D audio library | 0.90 | text |
| OpenAL | is a | LGPL-licensed OpenAL emulation layer that takes advantage of the hardware acceleration provided by the non-free but low cost AeonWave 4D-audio library for Linux and Windows made… | 0.90 | text |
| DirectSound | instance of | 3D audio APIs | 0.80 | text |
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