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Virtual goods

Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are a subclass of intangible goods.

History, Research, Measurement & Companies

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Explore the main themes, entities and connections around Virtual goods. Start with the topic map, then use the sections below for research and deeper semantic analysis.

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Overview

Virtual money

History

Research

Illicit sale

Virtual goods purveyors

Advanced semantic analysis

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Map overview Semantic statistics

Virtual goods

Nodes66
Edges65
Triples34
Avg. degree1.97
Density0.030303
Components1

How this topic connects Entity context

See the strongest relationship patterns around the current topic before diving into the raw triples.

Virtual goods

Top relations

related to history · 16
Virtual goods → Achaea, But, Divine Lands, Dreams, Korean Cyworld, MMORPGs, MUD, MUDs, PLATO, Players, The, This, Warcraft, When Iron Realms Entertainment, While, World
related to Revenue · 5
Virtual goods → Estimates, Facebook, In, US, Worldwide
related to Research · 4
Virtual goods → Encryption, In, These, This
related to Illicit sale · 3
Virtual goods → China, This, While
related to Virtual money · 3
Virtual goods → Characters, Some, Virtual

Important terminology Word statistics

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Important terminology

virtual goods games online may revenue items in-game social sales use digital avatars sale money currency used game practice billion

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Facebookinstance ofgames played on social networks0.80text
games that primarily derive revenue from the sale of virtual goodsinstance ofgames played on social networks0.80text
brought in USinstance ofgames played on social networks0.80text
Virtual goodsrelated to historyThe0.60section
Virtual goodsrelated to historyMUDs0.60section
Virtual goodsrelated to historyPLATO0.60section
Virtual goodsrelated to historyThis0.60section
Virtual goodsrelated to historyMMORPGs0.60section
Virtual goodsrelated to historyPlayers0.60section
Virtual goodsrelated to historyWhile0.60section
Virtual goodsrelated to historyWorld0.60section
Virtual goodsrelated to historyWarcraft0.60section

Related concept clusters Concept neighborhoods

These clusters group vocabulary that occurs around closely connected concepts in the source material.

    Connections between topic areas Semantic bridges

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    Min side: 3
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