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Tile-matching video game

A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three…

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History, Overview & Features

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History

67 related topics

Overview

16 related topics

Features

4 related topics

Computational complexity

1 related topics

Topics to explore

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Overview

History

Features

Computational complexity

Bibliography

  • ISBN ISBN (identifier)
  • Artifact Artifact (journal)?action=edit&redlink=1
  • Doi Doi (identifier)

Advanced semantic analysis

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Map overview Semantic statistics

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Tile-matching video game

Nodes97
Edges96
Triples67
Avg. degree1.98
Density0.020619
Components1

How this topic connects Entity context

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Tile-matching video game

Top relations

related to history · 49
Tile-matching video game → Another, As, Baku Baku Animal, BreakThru, Building, Chain Shot, Columns, Dr, European, FlipOut, Game Boy, Game Boy's, Games, Gururin, Hebereke's Popoitto, Hexic, It, Jawbreaker Windows Mobile, Jesper Juul, Juul
is a · 1
Tile-matching video game → type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion

Important terminology Word statistics

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Important terminology

games tile-matching game tiles puzzle tile matching player new tetris may video number board players mobile bejeweled released casual saga

Entity relationships Subject–Predicate–Object triples

Extracted RDF-like relationships with confidence and source. The table includes structured facts and lower-confidence contextual relations.
SubjectPredicateObjectConfidenceSrc
Tile-matching video gameis atype of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion0.90text
Tetrisinstance ofTheir origins lie in puzzle games from the 1980s0.80text
Chain Shotinstance ofTheir origins lie in puzzle games from the 1980s0.80text
time pressureinstance ofThey include purely turn-based games but may also feature arcade-style action elements0.80text
shooting or hand-eye coordinationinstance ofThey include purely turn-based games but may also feature arcade-style action elements0.80text
time pressureinstance ofthey differ in important design points0.80text
tile manipulationinstance ofthey differ in important design points0.80text
and solving criteriainstance ofthey differ in important design points0.80text
Columnsinstance offeatured in early tile-matching games0.80text
Drinstance offeatured in early tile-matching games0.80text
Tidalisinstance ofLater games0.80text
score or clearing the boardinstance ofbut applied finite restrictions on the number of moves the player could take and setting target goals0.80text

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