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Puzznic (パズニック, Pazunikku) is a tile-matching video game developed and released by Taito for arcades in 1989. It was converted to the Nintendo Entertainment System, Game Boy, PC Engine, X68000, Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003…
The analysis highlights Overview and Reception as prominent areas in the source structure around Puzznic.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Puzznic shows recurring relationship patterns in the source. For example, Puzznic → Arcade .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-outpu…, EU: 1990, EU: February 27, 2003, JP: 1990, JP: July 19, 1991, JP: March 22, 2001, JP: October 1989, NA: 1990, NA: May 12, 2003, NA: November 1990, PAL: April 25, 1991, WW: Late 1989 Another extracted example is Puzznic → Amiga Power, December, Game Machine, In Japan, The. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game taito home amiga arcade 1989 x68000 released ports port playstation gameplay system boy pc engine atari st amstrad cpc
TTTA extracted 28 structured relationships around Puzznic. Examples in this analysis include Puzznic → Arcade system → Taito L System and Puzznic → Developer → Taito Animation 20 (JP Arcade, Towns) ZX Games (Windows) Software Creations (Amiga). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Puzznic | Arcade system | Taito L System | 1.00 | infobox |
| Puzznic | Developer | Taito Animation 20 (JP Arcade, Towns) ZX Games (Windows) Software Creations (Amiga) | 1.00 | infobox |
| Puzznic | Genre | Puzzle | 1.00 | infobox |
| Puzznic | Mode | Single-player | 1.00 | infobox |
| Puzznic | Platforms | Arcade, Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, Game Boy, PC-98, NES, PC Engine, ZX Spectrum, PlayStation, X68000, FM Towns | 1.00 | infobox |
| Puzznic | Publisher | Taito Ocean Software Altron IGS Ving Games | 1.00 | infobox |
| Puzznic | Release | Arcade .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-outpu… | 1.00 | infobox |
| Puzznic | Release | JP: October 1989 | 1.00 | infobox |
| Puzznic | Release | WW: Late 1989 | 1.00 | infobox |
| Puzznic | Release | EU: 1990 | 1.00 | infobox |
| Puzznic | Release | JP: 1990 | 1.00 | infobox |
| Puzznic | Release | NA: November 1990 | 1.00 | infobox |
| Puzznic | Release | PAL: April 25, 1991 | 1.00 | infobox |
| Puzznic | Release | JP: July 19, 1991 | 1.00 | infobox |
| Puzznic | Release | NA: 1990 | 1.00 | infobox |
| Puzznic | Release | JP: March 22, 2001 | 1.00 | infobox |
| Puzznic | Release | EU: February 27, 2003 | 1.00 | infobox |
| Puzznic | Release | NA: May 12, 2003 | 1.00 | infobox |
The concept neighborhoods around Puzznic bring nearby vocabulary together. In this analysis, examples include Gameplay, Arcade and Taito. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Puzznic, one of the stronger structural bridges in this analysis connects Puzznic with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Puzznic to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Overview & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Puzznic · EN edition · Analysis: TopicsToTalkAbout