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Plotting (video game): Legacy, Overview & Reception

Plotting, released as Flipull in Japan, is a 1989 tile-matching puzzle video game developed and published by Taito for arcades. It was released in Japan in June 1989 and North America in August 1989. It was ported to the Famicom and Game Boy. As Plotting it was ported to the Atari ST, Amiga, Commodore 64, Amstrad CPC, GX4000, and ZX Spectrum. The game…

Language: English [EN]
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Plotting (video game) topic overview

The analysis highlights Legacy, Overview and Reception as prominent areas in the source structure around Plotting (video game).

Related topics
22
Source areas
3
Connected nodes
25
Extracted relationships
11
Concept neighborhoods
21
Bridge connections
25

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 13 topics
Legacy · 8 topics
Reception · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Puzzle
Publisher
Taito
Developer
Taito
Modes
Single-player, multiplayer
Platforms
Arcade, Atari ST, Amiga, Commodore 64, Amstrad CPC, GX4000, ZX Spectrum, Famicom, Game Boy
Release
JP: June 1989 · NA: August 1989 · JP: December 15th, 1989 · JP: March 16th, 1990 · NA: April 1990

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Reception

Legacy

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Plotting (video game) connects Entity context

The extracted context around Plotting (video game) shows recurring relationship patterns in the source. For example, Plotting (video game) → EU: 1990, JP: December 15th, 1989, JP: June 1989, JP: March 16th, 1990, NA: April 1990, NA: August 1989 Another extracted example is Plotting (video game) → Taito. Use these groups to spot repeated connection types before inspecting the individual relationships.

Plotting (video game)

Top relations

Release · 6
Plotting (video game) → EU: 1990, JP: December 15th, 1989, JP: June 1989, JP: March 16th, 1990, NA: April 1990, NA: August 1989
Developer · 1
Plotting (video game) → Taito
Genre · 1
Plotting (video game) → Puzzle
Modes · 1
Plotting (video game) → Single-player, multiplayer
Platforms · 1
Plotting (video game) → Arcade, Atari ST, Amiga, Commodore 64, Amstrad CPC, GX4000, ZX Spectrum, Famicom, Game Boy
Publisher · 1
Plotting (video game) → Taito

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game plotting 1989 taito amiga released japan august famicom gx4000 ported arcade puzzle gameplay june north boy atari st commodore

Plotting (video game) relationships Subject–Predicate–Object triples

TTTA extracted 11 structured relationships around Plotting (video game). Examples in this analysis include Plotting (video game) → Developer → Taito and Plotting (video game) → Genre → Puzzle. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Plotting (video game)DeveloperTaito1.00infobox
Plotting (video game)GenrePuzzle1.00infobox
Plotting (video game)ModesSingle-player, multiplayer1.00infobox
Plotting (video game)PlatformsArcade, Atari ST, Amiga, Commodore 64, Amstrad CPC, GX4000, ZX Spectrum, Famicom, Game Boy1.00infobox
Plotting (video game)PublisherTaito1.00infobox
Plotting (video game)ReleaseJP: June 19891.00infobox
Plotting (video game)ReleaseNA: August 19891.00infobox
Plotting (video game)ReleaseJP: December 15th, 19891.00infobox
Plotting (video game)ReleaseJP: March 16th, 19901.00infobox
Plotting (video game)ReleaseNA: April 19901.00infobox
Plotting (video game)ReleaseEU: 19901.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Plotting (video game) bring nearby vocabulary together. In this analysis, examples include Taito, Amstrad and Atari. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Plotting (video game)
    • Taito
    • Amstrad
    • Atari
    • Commodore
    • Cpc
    • Gx4000
    • Puzzle
    • Spectrum
    • St
    • Zx
    • Amiga
    • Arcade
  • plotting (video game)
    • Arcades
    • Developed
    • Flipull
    • Published
    • Tile-matching
    • Taito
    • Puzzle
    • Amstrad
    • Atari
    • Commodore
    • Cpc
    • Gx4000
  • puzzle video game
    • Arcades
    • Developed
    • Flipull
    • Published
    • Tile-matching
    • Taito
    • Puzzle
    • Reception
    • Video
    • Amstrad
    • Arcade
    • Atari
  • game boy
    • Famicom
    • Reception
    • Amstrad
    • Arcade
    • Atari
    • Boy
    • Commodore
    • Cpc
    • Game
    • Gameplay
    • Gx4000
    • June
  • zx spectrum
    • Amstrad
    • Atari
    • Commodore
    • Cpc
    • Gx4000
    • Spectrum
    • St
    • Zx
    • Amiga
    • Reception
    • Plotting
    • Arcade
  • atari st
    • Amstrad
    • Commodore
    • Cpc
    • Gx4000
    • Spectrum
    • St
    • Zx
    • Amiga
    • Reception
    • Plotting
    • Arcade
    • August
  • amiga
    • Amstrad
    • Atari
    • Commodore
    • Cpc
    • Gx4000
    • Spectrum
    • St
    • Zx
    • Plotting
    • Reception
    • Game
    • Arcade
  • amiga power
    • Amstrad
    • Atari
    • Commodore
    • Cpc
    • Gx4000
    • Spectrum
    • St
    • Zx
    • Plotting
    • Reception
    • Game
    • Arcade

Connections between topic areas Semantic bridges

For Plotting (video game), one of the stronger structural bridges in this analysis connects Plotting (video game) with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Plotting (video game)Overview · splits 12 ⟂ 14
Plotting (video game)Legacy · splits 17 ⟂ 9

Map overview Semantic statistics

Plotting (video game)

Nodes26
Edges25
Triples11
Avg. degree1.92
Density0.076923
Components1

Source & methodology

TTTA analyzes the structure around Plotting (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Overview & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Plotting (video game) · EN edition · Analysis: TopicsToTalkAbout

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