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In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Procedural generation | is a | method of creating data algorithmically as opposed to manually | 0.90 | text |
| Brian Eno who popularized the term | instance of | It has been used to create compositions in various genres of electronic music by artists | 0.80 | text |
| the IEEE Conference on Computational Intelligence | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| Games | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| the AAAI Conference on Artificial Intelligence | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| Interactive Digital Entertainment.Particularly in the application of procedural generation with video games | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| which are intended to be highly replayable | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| there are concerns that procedural systems can generate infinite numbers of worlds to explore | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| but without sufficient human guidance | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| rules to guide these | instance of | is all based upon procedurally generated elements.The modern demoscene uses procedural generation to package a great deal of audiovisual content into relatively small programs.N… | 0.80 | text |
| bootstrapped LSTM | instance of | Zakaria investigated the application of advanced deep learning structures | 0.80 | text |
| Procedural generation | related to Advantages and disadvantages | One | 0.60 | section |
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