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Lode Runner is a puzzle-platform game developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and reach the end while being chased by a number of enemies. It is one of the first games to include a level editor.
The analysis highlights Legacy, Development and Release and ports as prominent areas in the source structure around Lode Runner.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Lode Runner shows recurring relationship patterns in the source. For example, Lode Runner → Another, April, Battle Lode Runner, Cubic Lode Runner, GameCube, Japan, Japan-only, June, Lode Runner Extra, Lode Runner Online, Lode Runner Twin, Nintendo, Nintendo's Virtual Console, PlayStation, Power Lode Runner, Several, SFC, Sierra, The, The Legend Returns Another extracted example is Lode Runner → Apple II, Atari, CGA, Commodore, Famicom's Family BASIC, However, Hudson Soft, IBM PC, In, It, Japan, June, MS-DOS, NES, North American NES, The, The Commodore, The Famicom, The IBM PC, The VIC-20. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game lode runner levels level player version arcade one guards games editor guard graphics released original broderbund time gameplay 1984
TTTA extracted 143 structured relationships around Lode Runner. Examples in this analysis include Lode Runner → Composer → Isamu Hirano (NES) and Lode Runner → Developers → Doug Smith Irem (arcade) Hudson Soft (NES). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Lode Runner | Composer | Isamu Hirano (NES) | 1.00 | infobox |
| Lode Runner | Developers | Doug Smith Irem (arcade) Hudson Soft (NES) | 1.00 | infobox |
| Lode Runner | Genre | Puzzle-platform | 1.00 | infobox |
| Lode Runner | Mode | Single-player | 1.00 | infobox |
| Lode Runner | Platform | Atari 8-bit, Commodore 64, VIC-20, FM-7, FM16β, Hitachi S1, IBM PC, IBM JX, arcade, PC-100, PC-6001mkII, PC-8001mkII, PC-88, PC-98, SG-1000, NES, ZX Spectrum, MSX, Sharp MZ, Ata… | 1.00 | infobox |
| Lode Runner | Programmer | Shinichi Nakamoto (NES) | 1.00 | infobox |
| Lode Runner | Publishers | Broderbund (US) Ariolasoft SystemSoft (PC-88) Irem (arcade) | 1.00 | infobox |
| Lode Runner | Release | Apple II .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-out… | 1.00 | infobox |
| Lode Runner | Release | NA: June 23, 1983 | 1.00 | infobox |
| Lode Runner | Release | October 1983 | 1.00 | infobox |
| Lode Runner | Release | November 1983 | 1.00 | infobox |
| Lode Runner | Release | JP: December 1983 | 1.00 | infobox |
| Lode Runner | Release | JP: July 1984 | 1.00 | infobox |
| Lode Runner | Release | EU: October 1984 | 1.00 | infobox |
| Lode Runner | Release | NA: November 1984 | 1.00 | infobox |
| Lode Runner | Release | JP: July 20, 1984[better source needed] | 1.00 | infobox |
| Lode Runner | Release | NA: September 1987 | 1.00 | infobox |
| Lode Runner | Release | JP: September 1984 | 1.00 | infobox |
| Lode Runner | Release | NZ: January 1985 | 1.00 | infobox |
| Lode Runner | Release | January 1985 | 1.00 | infobox |
| Lode Runner | Series | Lode Runner | 1.00 | infobox |
| Lode Runner | is a | puzzle-platform game developed by Doug Smith and published by Broderbund in 1983 | 0.90 | text |
The concept neighborhoods around Lode Runner bring nearby vocabulary together. In this analysis, examples include Runner, Game and Version. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Lode Runner, one of the stronger structural bridges in this analysis connects Lode Runner with Legacy. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Lode Runner to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy, Development & Release and ports, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Lode Runner · EN edition · Analysis: TopicsToTalkAbout