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RenderMan Shading Language

Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like.

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RenderMan Shading Language

Nodes9
Edges8
Triples27
Avg. degree1.78
Density0.222222
Components1

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RenderMan Shading Language

Top relations

related to Further reading · 25
RenderMan Shading Language → Addison-Wesley, Advanced RenderMan, Anthony, Apodaca, Boston, CGI, Cortes, Gritz, ISBN, Larry, Lock-gray-alt-2, Lock-green, Lock-red-alt-2, Mass, Morgan Kaufmann, Raghavachary, Reading, Rudy, San Francisco, Saty

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Important terminology

shaders renderman language shading used shader rsl reading defines functions surface example metal arguments isbn color c-like 3delight aqsis guide

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Pixie or Aqsis.RenderMan Shading Language defines standalone functionsinstance ofSitexgraphics' Air or an open source solution0.80text
five types of shadersinstance ofSitexgraphics' Air or an open source solution0.80text
RenderMan Shading Languagerelated to Further readingLock-green0.60section
RenderMan Shading Languagerelated to Further readingLock-gray-alt-20.60section
RenderMan Shading Languagerelated to Further readingLock-red-alt-20.60section
RenderMan Shading Languagerelated to Further readingWikisource-logo0.60section
RenderMan Shading Languagerelated to Further readingUpstill0.60section
RenderMan Shading Languagerelated to Further readingSteve0.60section
RenderMan Shading Languagerelated to Further readingThe RenderMan0.60section
RenderMan Shading Languagerelated to Further readingReading0.60section
RenderMan Shading Languagerelated to Further readingMass0.60section
RenderMan Shading Languagerelated to Further readingAddison-Wesley0.60section

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