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Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax is C-like.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Pixie or Aqsis.RenderMan Shading Language defines standalone functions | instance of | Sitexgraphics' Air or an open source solution | 0.80 | text |
| five types of shaders | instance of | Sitexgraphics' Air or an open source solution | 0.80 | text |
| RenderMan Shading Language | related to Further reading | Lock-green | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Lock-gray-alt-2 | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Lock-red-alt-2 | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Wikisource-logo | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Upstill | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Steve | 0.60 | section |
| RenderMan Shading Language | related to Further reading | The RenderMan | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Reading | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Mass | 0.60 | section |
| RenderMan Shading Language | related to Further reading | Addison-Wesley | 0.60 | section |
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