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Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
Measurement, Essential concepts of balancing & Methods and tools
Explore the main themes, entities and connections around Game balance. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Game balance | is a | branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness | 0.90 | text |
| one pawn in chess | instance of | or success depends on a very small advantage | 0.80 | text |
| Game balance | related to Buffs and nerfs | Buffs | 0.60 | section |
| Game balance | related to Buffs and nerfs | Both | 0.60 | section |
| Game balance | related to Buffs and nerfs | The | 0.60 | section |
| Game balance | related to Buffs and nerfs | Ultima Online | 0.60 | section |
| Game balance | related to Buffs and nerfs | Nerf | 0.60 | section |
| Game balance | related to Buffs and nerfs | However | 0.60 | section |
| Game balance | related to Buffs and nerfs | It | 0.60 | section |
| Game balance | related to Buffs and nerfs | MMORPGs | 0.60 | section |
| Game balance | related to Buffs and nerfs | This | 0.60 | section |
| Game balance | related to Buffs and nerfs | MMOs | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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