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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty, or dynamic game balancing (DGB), is the process of automatically adjusting parameters, scenarios, and behaviors in a video game in real-time based on the player's ability. Its purpose is to prevent the player from becoming bored if the game…
Applications, Approaches & Uses in video games
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Dynamic game difficulty balancing | related to Approaches | Chris Crawford | 0.60 | section |
| Dynamic game difficulty balancing | related to Approaches | Different | 0.60 | section |
| Dynamic game difficulty balancing | related to Approaches | In | 0.60 | section |
| Dynamic game difficulty balancing | related to Approaches | This | 0.60 | section |
| Dynamic game difficulty balancing | related to Approaches | Examples | 0.60 | section |
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