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Dynamic game difficulty balancing

Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty, or dynamic game balancing (DGB), is the process of automatically adjusting parameters, scenarios, and behaviors in a video game in real-time based on the player's ability. Its purpose is to prevent the player from becoming bored if the game…

Applications, Approaches & Uses in video games

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Approaches

Uses in video games

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Dynamic game difficulty balancing

Nodes67
Edges66
Triples5
Avg. degree1.97
Density0.029851
Components1

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Dynamic game difficulty balancing

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related to Approaches · 5
Dynamic game difficulty balancing → Chris Crawford, Different, Examples, In, This

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Important terminology

game difficulty player players level dynamic player's games based also video performance used balancing computer time approach example system adjustment

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SubjectPredicateObjectConfidenceSrc
Dynamic game difficulty balancingrelated to ApproachesChris Crawford0.60section
Dynamic game difficulty balancingrelated to ApproachesDifferent0.60section
Dynamic game difficulty balancingrelated to ApproachesIn0.60section
Dynamic game difficulty balancingrelated to ApproachesThis0.60section
Dynamic game difficulty balancingrelated to ApproachesExamples0.60section

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