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In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture.
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cube mapping map environment sphere texture rendering illumination also however image method specular maps six viewpoint highlights projection skylight lighting
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Cube mapping | is a | method of environment mapping that uses the six faces of a cube as the map shape | 0.90 | text |
| image distortion | instance of | cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping | 0.80 | text |
| viewpoint dependency | instance of | cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping | 0.80 | text |
| and computational inefficiency | instance of | cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping | 0.80 | text |
| Cube mapping | related to Advantages | Cube | 0.60 | section |
| Cube mapping | related to Advantages | Pre-dating | 0.60 | section |
| Cube mapping | related to Advantages | Sphere | 0.60 | section |
| Cube mapping | related to Advantages | Therefore | 0.60 | section |
| Cube mapping | related to Advantages | Also | 0.60 | section |
| Cube mapping | related to Advantages | Although | 0.60 | section |
| Cube mapping | related to history | Cube | 0.60 | section |
| Cube mapping | related to history | Ned Greene | 0.60 | section |
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