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In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labor-intensive…
History & Cultures
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crunch game developers time hours work games industry development overtime working also studios employees culture team video weeks workers schedule
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labor rights | instance of | Organizations | 0.80 | text |
| a game launch | instance of | rather than just in the run up to a deadline | 0.80 | text |
| Fortnite | instance of | Some of the biggest titles in gaming | 0.80 | text |
| Red Dead Redemption 2 are the product of 70 | instance of | Some of the biggest titles in gaming | 0.80 | text |
| skins that can change the character's appearance can be bought for an extra price | instance of | the main game is free but add-ons and extra content | 0.80 | text |
| focus | instance of | The group found that cultural factors | 0.80 | text |
| team cohesion | instance of | The group found that cultural factors | 0.80 | text |
| and a compelling direction were more important than pure hours of work in determining how good a game was | instance of | The group found that cultural factors | 0.80 | text |
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