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Crunch (video games)

In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labor-intensive…

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Crunch (video games)

Nodes81
Edges80
Triples8
Avg. degree1.98
Density0.024691
Components1

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crunch game developers time hours work games industry development overtime working also studios employees culture team video weeks workers schedule

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labor rightsinstance ofOrganizations0.80text
a game launchinstance ofrather than just in the run up to a deadline0.80text
Fortniteinstance ofSome of the biggest titles in gaming0.80text
Red Dead Redemption 2 are the product of 70instance ofSome of the biggest titles in gaming0.80text
skins that can change the character's appearance can be bought for an extra priceinstance ofthe main game is free but add-ons and extra content0.80text
focusinstance ofThe group found that cultural factors0.80text
team cohesioninstance ofThe group found that cultural factors0.80text
and a compelling direction were more important than pure hours of work in determining how good a game wasinstance ofThe group found that cultural factors0.80text

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