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Zork Zero: The Revenge of Megaboz is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988. Although it is the ninth and last Zork game released by Infocom before the company's closure, Zork Zero takes place before the previous eight games (Zork I, Zork II, Zork III, Enchanter, Sorcerer…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Zork Zero | Artist | James Shook | 1.00 | infobox |
| Zork Zero | Designer | Steve Meretzky | 1.00 | infobox |
| Zork Zero | Developer | Infocom | 1.00 | infobox |
| Zork Zero | Engine | Z-code version 6 | 1.00 | infobox |
| Zork Zero | Genre | Interactive fiction | 1.00 | infobox |
| Zork Zero | Mode | Single-player | 1.00 | infobox |
| Zork Zero | Platforms | Amiga, Apple II, MS-DOS, Mac | 1.00 | infobox |
| Zork Zero | Publisher | Infocom | 1.00 | infobox |
| Zork Zero | Release | Mac: October 19, 1988 Amiga: March 23, 1989 Apple II: June 2, 1989 MS-DOS: July 14, 1989 | 1.00 | infobox |
| Zork Zero | is a | vast game | 0.90 | text |
| the top of the world | instance of | There are even visits to locations | 0.80 | text |
| and under the world | instance of | There are even visits to locations | 0.80 | text |
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