Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Wishbringer: Legacy & Art

Wishbringer: The Magick Stone of Dreams is an interactive fiction video game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was well received.

Language: English [EN]
Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.
100%
More settings
100% 100% 100% 100% 100%

Wishbringer topic overview

The analysis highlights Legacy and Art as prominent areas in the source structure around Wishbringer.

Related topics
15
Source areas
6
Connected nodes
21
Extracted relationships
47
Concept neighborhoods
13
Bridge connections
21

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Reception · 7 topics
Overview · 3 topics
Development · 2 topics
Gameplay · 1 topics
Legacy · 1 topics
Plot · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Interactive fiction
Publisher
Infocom
Designer
Brian Moriarty
Developer
Infocom
Engine
Z-machine
Mode
Single-player

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Plot

Gameplay

Development

Reception

Legacy

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Wishbringer connects Entity context

The extracted context around Wishbringer shows recurring relationship patterns in the source. For example, Wishbringer → Activision, Because, Festeron, Included, Infocom, July, Moriarty, Solid Gold, The, The Legend, When Infocom, Ye Olde Magick Shoppe Another extracted example is Wishbringer → According, Amstrad Action, Commodore Power Play, Computer, CU Amiga, Infocom, Like, Other, The Rainbow Magazine, Video Games, Your Computer, Zzap. Use these groups to spot repeated connection types before inspecting the individual relationships.

Wishbringer

Top relations

related to Development · 12
Wishbringer → Activision, Because, Festeron, Included, Infocom, July, Moriarty, Solid Gold, The, The Legend, When Infocom, Ye Olde Magick Shoppe
related to Reception · 12
Wishbringer → According, Amstrad Action, Commodore Power Play, Computer, CU Amiga, Infocom, Like, Other, The Rainbow Magazine, Video Games, Your Computer, Zzap
related to Gameplay · 8
Wishbringer → At, Congratulations, Conversely, However, Infocom, Loud Room, The, Zork
related to External links · 4
Wishbringer → Infocom-if, Interactive Fiction DatabasePackaging, MobyGames, The Zork LibraryWishbringer
related to Legacy · 3
Wishbringer → Craig Shaw Gardner, Infocom Book, Solid Gold
Designer · 1
Wishbringer → Brian Moriarty
Developer · 1
Wishbringer → Infocom
Engine · 1
Wishbringer → Z-machine
Genre · 1
Wishbringer → Interactive fiction
Mode · 1
Wishbringer → Single-player

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

infocom game interactive fiction moriarty player one release using wishes magick stone well feelies computer brian festeron called without games

Wishbringer relationships Subject–Predicate–Object triples

TTTA extracted 47 structured relationships around Wishbringer. Examples in this analysis include Wishbringer → Designer → Brian Moriarty and Wishbringer → Developer → Infocom. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
WishbringerDesignerBrian Moriarty1.00infobox
WishbringerDeveloperInfocom1.00infobox
WishbringerEngineZ-machine1.00infobox
WishbringerGenreInteractive fiction1.00infobox
WishbringerModeSingle-player1.00infobox
WishbringerPlatformsAmiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, TRS-80 Color Computer1.00infobox
WishbringerPublisherInfocom1.00infobox
WishbringerReleaseRelease 68: May 1, 1985 Release 69: September 20, 1985 Solid Gold: July 6, 19881.00infobox
Wishbringerrelated to DevelopmentThe0.60section
Wishbringerrelated to DevelopmentInfocom0.60section
Wishbringerrelated to DevelopmentMoriarty0.60section
Wishbringerrelated to DevelopmentBecause0.60section

Related concept clusters Concept neighborhoods

The concept neighborhoods around Wishbringer bring nearby vocabulary together. In this analysis, examples include Wishes, Wishing and Feelies. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • interactive fiction
    • Fiction
    • Interactive
    • Brian
    • Commodore
    • Video
    • Infocom
    • Computer
    • Release
    • Moriarty
    • Game
    • Amiga
    • Amstrad
  • infocom
    • Interactive
    • Games
    • Release
    • Wishbringer
    • Commodore
    • Player's
    • Postal
    • Video
    • Called
    • Computer
    • Feelies
    • Festeron
  • computer & video games
    • Brian
    • Commodore
    • Fiction
    • Interactive
    • Play
    • Infocom
    • Called
    • Computer
    • Games
    • Player's
    • Postal
    • Puzzles
  • commodore power play
    • Computer
    • Without
    • Fiction
    • Interactive
    • Play
    • Player's
    • Postal
    • Solve
    • Video
    • Wishing
    • Called
    • Festeron
  • brian moriarty
    • Moriarty
    • Fiction
    • Interactive
    • Amiga
    • Amstrad
    • Commodore
    • Player's
    • Postal
    • Video
    • Computer
    • Festeron
    • Magick
  • ye olde
    • Envelope
    • Olde
    • Shoppe
    • Ye
    • Magick
    • Player's
    • Postal
    • Proprietor
    • Called
    • Feelies
    • Festeron
    • Release
  • your computer
    • Fiction
    • Interactive
    • Play
    • Player's
    • Postal
    • Video
    • Called
    • Festeron
    • Games
    • Release
    • Without
    • Infocom
  • feelies
    • Olde
    • Player's
    • Postal
    • Shoppe
    • Ye
    • Festeron
    • Games
    • Magick
    • Release
    • Stone
    • Infocom
    • Wishbringer

Connections between topic areas Semantic bridges

For Wishbringer, one of the stronger structural bridges in this analysis connects Wishbringer with Reception. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
WishbringerReception · splits 14 ⟂ 8
WishbringerOverview · splits 18 ⟂ 4
WishbringerDevelopment · splits 19 ⟂ 3

Map overview Semantic statistics

Wishbringer

Nodes22
Edges21
Triples47
Avg. degree1.91
Density0.090909
Components1

Source & methodology

TTTA analyzes the structure around Wishbringer to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Legacy & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Wishbringer · EN edition · Analysis: TopicsToTalkAbout

For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.