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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.
History, Etymology & Overview
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sprites hardware video sprite game used games arcade objects term scan line graphics atari 1979 home player computer use system
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the TI-99/4 | instance of | and home computers | 0.80 | text |
| scaling or reporting pixel-precise overlap.Hardware composition of sprites occurs as each scan line is prepared for the video output device | instance of | and special effects | 0.80 | text |
| such as a cathode-ray tube | instance of | and special effects | 0.80 | text |
| without involvement of the main CPU | instance of | and special effects | 0.80 | text |
| without the need for a full-screen frame buffer | instance of | and special effects | 0.80 | text |
| the Nintendo Entertainment System | instance of | It became the basis for Nintendo's Radar Scope and Donkey Kong arcade hardware and home consoles | 0.80 | text |
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