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Space Cavern is a 1982 fixed shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a…
Development, Reception & Gameplay
Explore the main themes, entities and connections around Space Cavern. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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game space cavern games apollo players character video creatures roper atari dan oliver enemies 1982 control spaceship attack fixed shooter
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Space Cavern | Designer | Dan Oliver | 1.00 | infobox |
| Space Cavern | Developer | Games by Apollo | 1.00 | infobox |
| Space Cavern | Genre | Fixed shooter | 1.00 | infobox |
| Space Cavern | Modes | Single-player, multiplayer | 1.00 | infobox |
| Space Cavern | Platform | Atari 2600 | 1.00 | infobox |
| Space Cavern | Publisher | Games by Apollo | 1.00 | infobox |
| Space Cavern | Release | August 25, 1982 | 1.00 | infobox |
| Space Cavern | is a | 1982 fixed shooter video game for the Atari 2600 developed and released by Games by Apollo | 0.90 | text |
| Space Cavern | related to Development | Company | 0.60 | section |
| Space Cavern | related to Development | Pat Roper | 0.60 | section |
| Space Cavern | related to Development | Ed Salvo | 0.60 | section |
| Space Cavern | related to Development | Consumer Electronics Show | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.