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Imagic (/ɪˈmædʒɪk/ i-MA-jik) was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit computers, TI-99/4A…
The analysis highlights History and Companies as prominent areas in the source structure around Imagic.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Imagic shows recurring relationship patterns in the source. For example, Imagic → Activision, Activision's, After, An, An Intellivision, April, Atari, Bill Grubb, Bob Smith, Brian Dougherty, By, California Corporation, CEO, Christmas, Dave Durran, Demon Attack, Dennis Koble, Dougherty, Frank Caufield, Fulop Another extracted example is Imagic → During, Imagic's, Numb Thumb Club, Only. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
games atari company grubb game activision video mattel demon attack dougherty intellivision 1982 1981 1983 atlantis fulop publisher offering 2600
TTTA extracted 63 structured relationships around Imagic. Examples in this analysis include Imagic → Defunct → 1986 and Imagic → Fate → Liquidation. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Imagic | Defunct | 1986 | 1.00 | infobox |
| Imagic | Fate | Liquidation | 1.00 | infobox |
| Imagic | Founded | 1981 | 1.00 | infobox |
| Imagic | Headquarters | Los Gatos, California, United States | 1.00 | infobox |
| Imagic | Industry | Video games | 1.00 | infobox |
| Imagic | Key people | Bill Grubb Dennis Koble Jim Goldberger Brian Dougherty Bob Smith Rob Fulop Dave Durran Pat Ransil Gary Kato | 1.00 | infobox |
| Imagic | Type | Private | 1.00 | infobox |
| Imagic | related to Fan club | During | 0.60 | section |
| Imagic | related to Fan club | Numb Thumb Club | 0.60 | section |
| Imagic | related to Fan club | Only | 0.60 | section |
| Imagic | related to Fan club | Imagic's | 0.60 | section |
| Imagic | related to Games | Activision | 0.60 | section |
The concept neighborhoods around Imagic bring nearby vocabulary together. In this analysis, examples include Games, Atari and Activision. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Imagic, one of the stronger structural bridges in this analysis connects Imagic with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Imagic to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Imagic · EN edition · Analysis: TopicsToTalkAbout