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Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.

Algorithm overview, Overview & Principle of a shadow and a shadow map

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Algorithm overview

7 related topics

Overview

16 related topics

Principle of a shadow and a shadow map

2 related topics

Shadow map real-time implementations

2 related topics

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Overview

Principle of a shadow and a shadow map

Algorithm overview

Shadow map real-time implementations

Advanced semantic analysis

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Map overview Semantic statistics

Shadow mapping

Nodes32
Edges31
Triples32
Avg. degree1.94
Density0.0625
Components1

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Shadow mapping

Top relations

related to Shadow map real-time implementations · 14
Shadow mapping → Also, Cascaded Shadow Maps, Commonly, In, Light Space Perspective Shadow, Notable, One, Parallel-Split Shadow, Percentage Closer Filtering, Smoothies, These, This, Trapezoidal Shadow Maps, Variance Shadow
related to External links · 9
Shadow mapping → DirectXImprovements, GLSLNVIDIA Real-time Shadow Algorithms, Hardware Shadow Mapping, HLSL, Java, Mapping, OpenGL, TechniquesShadow Mapping, Today's OpenGL Hardware
related to Soft Shadows · 6
Shadow mapping → FIV, Fullsphere Irradiance Vector, PCSS, Percentage Closer, Screen, Variance Soft Shadow Mapping
related to Further reading · 3
Shadow mapping → BoerForward, Shadow Maps Willem, Smooth Penumbra Transitions

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Important terminology

shadow map depth light shadows scene used test mapping texture coordinates drawing must view also opengl objects drawn rendering step

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Shadow mappingrelated to External linksHardware Shadow Mapping0.60section
Shadow mappingrelated to External linksMapping0.60section
Shadow mappingrelated to External linksToday's OpenGL Hardware0.60section
Shadow mappingrelated to External linksHLSL0.60section
Shadow mappingrelated to External linksDirectXImprovements0.60section
Shadow mappingrelated to External linksGLSLNVIDIA Real-time Shadow Algorithms0.60section
Shadow mappingrelated to External linksTechniquesShadow Mapping0.60section
Shadow mappingrelated to External linksJava0.60section
Shadow mappingrelated to External linksOpenGL0.60section
Shadow mappingrelated to Further readingSmooth Penumbra Transitions0.60section
Shadow mappingrelated to Further readingShadow Maps Willem0.60section
Shadow mappingrelated to Further readingBoerForward0.60section

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    Min side: 3
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