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The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the…
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reflection displaystyle model phong surface light specular normal shading term object hat computer graphics equation direction normals used calculation also
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Phong reflection model | is a | modification of the Phong reflection model | 0.90 | text |
| the number of lights | instance of | by introducing additional information | 0.80 | text |
| light directions | instance of | by introducing additional information | 0.80 | text |
| reflection parameters.For example | instance of | by introducing additional information | 0.80 | text |
| we have a cylindrical object | instance of | by introducing additional information | 0.80 | text |
| for instance a finger | instance of | by introducing additional information | 0.80 | text |
| and wish to compute the normal N | instance of | by introducing additional information | 0.80 | text |
| Phong reflection model | has application | The Phong | 0.60 | section |
| Phong reflection model | has application | Phong | 0.60 | section |
| Phong reflection model | has application | Apart | 0.60 | section |
| Phong reflection model | has application | For | 0.60 | section |
| Phong reflection model | has application | Pioneer | 0.60 | section |
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