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Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene.
Products, Concept & Ray casting in early computer games
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ray casting rays surface point 3d solid pixel screen image edges rendering using one light visible line surfaces modeling computer
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Ray casting | is a | methodological basis for 3D CAD/CAM solid modeling and image rendering | 0.90 | text |
| color | instance of | The surface can have various properties | 0.80 | text |
| specularity | instance of | The surface can have various properties | 0.80 | text |
| transparency with/without refraction | instance of | The surface can have various properties | 0.80 | text |
| translucency | instance of | The surface can have various properties | 0.80 | text |
| etc | instance of | The surface can have various properties | 0.80 | text |
| density | instance of | The solid associated with the surface may have its own physical properties | 0.80 | text |
| Ray casting | has application | Three | 0.60 | section |
| Ray casting | has application | Each | 0.60 | section |
| Ray casting | has application | For | 0.60 | section |
| Ray casting | related to Computational geometry setting | In | 0.60 | section |
| Ray casting | related to Computational geometry setting | The | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.