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Quake Live is a first-person arena shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.
Gameplay, Competitive play & Development
Explore the main themes, entities and connections around Quake Live. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Quake Live | Developer | id Software | 1.00 | infobox |
| Quake Live | Director | Tim Willits | 1.00 | infobox |
| Quake Live | Engine | id Tech 3 | 1.00 | infobox |
| Quake Live | Genre | First-person shooter | 1.00 | infobox |
| Quake Live | Modes | Single-player, multiplayer | 1.00 | infobox |
| Quake Live | Platform | Microsoft Windows | 1.00 | infobox |
| Quake Live | Programmers | Adam Pyle Mike Rubits | 1.00 | infobox |
| Quake Live | Publisher | Bethesda Softworks | 1.00 | infobox |
| Quake Live | Release | August 6, 2010 | 1.00 | infobox |
| Quake Live | Series | Quake | 1.00 | infobox |
| Quake Live | is a | first-person arena shooter video game by id Software | 0.90 | text |
| rocket | instance of | they use other tricks and techniques | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.