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A virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video…
History, Applications & Art
Explore the main themes, entities and connections around Virtual world. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
See the strongest relationship patterns around the current topic before diving into the raw triples.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
virtual worlds world may users online real life also games players use second many business environment new communication 2009 avatar
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Virtual world | is a | general term | 0.90 | text |
| sports | instance of | The concept of MMO has spread to other game types | 0.80 | text |
| real-time strategy | instance of | The concept of MMO has spread to other game types | 0.80 | text |
| others | instance of | The concept of MMO has spread to other game types | 0.80 | text |
| time or currency | instance of | The economy arises as a result of the choices that players make under the scarcity of real and virtual resources | 0.80 | text |
| equipment | instance of | The economy in virtual worlds is typically driven by in-game needs | 0.80 | text |
| food | instance of | The economy in virtual worlds is typically driven by in-game needs | 0.80 | text |
| or trade goods | instance of | The economy in virtual worlds is typically driven by in-game needs | 0.80 | text |
| GamerDNA | instance of | Special websites | 0.80 | text |
| Koinup | instance of | Special websites | 0.80 | text |
| others which serve as social networks for virtual worlds users are facing some crucial issues as the DataPortability of avatars across many virtual worlds | instance of | Special websites | 0.80 | text |
| MMORPGs.Virtual worlds offer advertisers the potential for virtual advertisements | instance of | Special websites | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.