Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Virtual world

A virtual world (also called a virtual space or spaces) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video…

History, Applications & Art

Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.

Research this topic

Explore the main themes, entities and connections around Virtual world. Start with the topic map, then use the sections below for research and deeper semantic analysis.

Explore this topic

Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.

Topics to explore

Browse the full topic structure. Each item opens a new analysis centered on that subject.

Overview

History

Virtual world concepts

Hardware

Application domains

In fiction

Future

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

Map overview Semantic statistics

Virtual world

Nodes177
Edges176
Triples333
Avg. degree1.99
Density0.011299
Components1

How this topic connects Entity context

See the strongest relationship patterns around the current topic before diving into the raw triples.

Virtual world

Top relations

related to References · 110
Virtual world → About, Academic Press Professional, Age, AIS, An Education Case Study, Andreas, Archived, Bartle, Begault, Biocca, Brian, Business Horizons, CA, Cambridge, Castronova, CESifo, CESifo Working Paper No, Changing Reality, Cherbakov, Chicago Press
related to In fiction · 25
Virtual world → Angels, Arde, Code Lyoko, Dewdney's, Digimon, Epic, Ford's, Ghost, In, John, Lawnmower Man, MegaMan NT Warrior, Neuromancer, Planiverse, Real Drive, ReBoot, Shell, Snow Crash, The, The Lawnmower Man
related to Use in education · 19
Virtual world → Active Worlds, Challenge, EDUni-NY, Edusim, For, It, Multi-user, NASA RealWorld-InWorld Engineering Design, New York Museums AMNH, NYSci, Persistence, Projects, Schools, STEM, The, They, Virginia Beach City Public, Virtual, Virtual Worlds
related to Research · 17
Virtual world → Authored, Catherine, Connected Play, Deborah, Fields, Given, Kafai, MacArthur Foundation, Mizuko Ito, Offline, Panic, Several, The John, Tweens, Virtual, Whyville, Yasmin
related to Economy · 15
Virtual world → Diablo II, EULA, IGE, In, Jordan, Participants, PlayerUp, Recent, Second Life, Stones, The, This, Virtual, While, World War II
related to Entertainment · 14
Virtual world → Club Penguin, IMVU, Many Virtual, MMORPG, Most, Notable, Online Weekend Mode, PlayStation, PlayStation Home, Second Life, The Sims Bustin Out, The Sims Online, There, Windows
related to Commercial · 12
Virtual world → An, Apple, As, Before, Many, Players, Second Life, The, There, This, Virtual Worlds, With
related to Hardware · 12
Virtual world → AMD, Even, HID, HIDs, However, Like, Numedeon, Nvidia, The, UI, Unlike, Whyville
related to history · 12
Virtual world → Among, Contemporary, Elder, In, Ivan Sutherland, Morton Heilig, Pliny, Sensorama, Such, The, The Roman, While
related to Geography · 9
Virtual world → As, For, However, In, The, The Odyssey, Virtual, Warcraft, World

Important terminology Word statistics

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

virtual worlds world may users online real life also games players use second many business environment new communication 2009 avatar

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Virtual worldis ageneral term0.90text
sportsinstance ofThe concept of MMO has spread to other game types0.80text
real-time strategyinstance ofThe concept of MMO has spread to other game types0.80text
othersinstance ofThe concept of MMO has spread to other game types0.80text
time or currencyinstance ofThe economy arises as a result of the choices that players make under the scarcity of real and virtual resources0.80text
equipmentinstance ofThe economy in virtual worlds is typically driven by in-game needs0.80text
foodinstance ofThe economy in virtual worlds is typically driven by in-game needs0.80text
or trade goodsinstance ofThe economy in virtual worlds is typically driven by in-game needs0.80text
GamerDNAinstance ofSpecial websites0.80text
Koinupinstance ofSpecial websites0.80text
others which serve as social networks for virtual worlds users are facing some crucial issues as the DataPortability of avatars across many virtual worldsinstance ofSpecial websites0.80text
MMORPGs.Virtual worlds offer advertisers the potential for virtual advertisementsinstance ofSpecial websites0.80text

Related concept clusters Concept neighborhoods

These clusters group vocabulary that occurs around closely connected concepts in the source material.

    Connections between topic areas Semantic bridges

    Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.

    Min side: 3
    For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.