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Micro stuttering is a visual artifact in real-time computer graphics in which the time intervals between consecutively displayed frames are uneven, even though the average frame rate reported by benchmarking software appears adequate. Tools such as 3DMark typically compute frame rates over intervals of one second or more, which can conceal momentary…
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frame rate shader gpu stuttering micro pacing frames time multi-gpu compilation rendering hardware nvidia amd average series stutter intervals refresh
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Micro stuttering | is a | visual artifact in real-time computer graphics in which the time intervals between consecutively displayed frames are uneven | 0.90 | text |
| 3DMark typically compute frame rates over intervals of one second or more | instance of | Tools | 0.80 | text |
| which can conceal momentary drops in the instantaneous frame rate that the viewer perceives as hitching or jerking of on-screen motion.At low frame rates the effect is visible as a stutter in moving images | instance of | Tools | 0.80 | text |
| degrading the experience in interactive applications such as video games | instance of | Tools | 0.80 | text |
| lighting | instance of | Shaders are small programs that instruct the GPU on how to render visual effects | 0.80 | text |
| shadows | instance of | Shaders are small programs that instruct the GPU on how to render visual effects | 0.80 | text |
| and reflections | instance of | Shaders are small programs that instruct the GPU on how to render visual effects | 0.80 | text |
| Steam's shader pre-caching distribute previously compiled shaders to users with matching GPU hardware | instance of | Platform-level services | 0.80 | text |
| DirectStorage has reduced but not eliminated this | instance of | the use of solid-state drives and technologies | 0.80 | text |
| those caused by shader compilation or heavy asset streaming | instance of | It is effective at smoothing moderate frame rate fluctuations but cannot compensate for large sudden spikes in frame time | 0.80 | text |
| RivaTuner Statistics Server | instance of | using tools | 0.80 | text |
| in-game limiters | instance of | using tools | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.