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Micro stuttering

Micro stuttering is a visual artifact in real-time computer graphics in which the time intervals between consecutively displayed frames are uneven, even though the average frame rate reported by benchmarking software appears adequate. Tools such as 3DMark typically compute frame rates over intervals of one second or more, which can conceal momentary…

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Micro stuttering

Nodes56
Edges55
Triples74
Avg. degree1.96
Density0.035714
Components1

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Micro stuttering

Top relations

related to Multi-GPU configurations · 23
Micro stuttering → AFR, Alternate Frame Rendering, AMD, AMD CrossFireX, Battlefield, Because, Both Nvidia SLI, By, CrossFire, DirectX, GeForce, GeForce GTX, GeForce RTX, GPU, GPUs, In, Micro, Multi-GPU, Nvidia, NVLink
measured by · 14
Micro stuttering → CapFrameX, FRAPS, GPU, In, Micro, MSI Afterburner, OCAT, PresentMon, RivaTuner Statistics Server, Scott Wasson, The, The Tech Report, This, Tools
related to Shader compilation · 12
Micro stuttering → CPU, DirectX, DX12, GPU, On, On PCs, PCs, Shaders, The, This, Unreal Engine, When
has cause · 11
Micro stuttering → Asset, CPU, DirectStorage, February, GPU, Graphics, Micro, Nvidia, PCI Express, V-Sync, VRAM
is a · 1
Micro stuttering → visual artifact in real-time computer graphics in which the time intervals between consecutively displayed frames are uneven

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Important terminology

frame rate shader gpu stuttering micro pacing frames time multi-gpu compilation rendering hardware nvidia amd average series stutter intervals refresh

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Micro stutteringis avisual artifact in real-time computer graphics in which the time intervals between consecutively displayed frames are uneven0.90text
3DMark typically compute frame rates over intervals of one second or moreinstance ofTools0.80text
which can conceal momentary drops in the instantaneous frame rate that the viewer perceives as hitching or jerking of on-screen motion.At low frame rates the effect is visible as a stutter in moving imagesinstance ofTools0.80text
degrading the experience in interactive applications such as video gamesinstance ofTools0.80text
lightinginstance ofShaders are small programs that instruct the GPU on how to render visual effects0.80text
shadowsinstance ofShaders are small programs that instruct the GPU on how to render visual effects0.80text
and reflectionsinstance ofShaders are small programs that instruct the GPU on how to render visual effects0.80text
Steam's shader pre-caching distribute previously compiled shaders to users with matching GPU hardwareinstance ofPlatform-level services0.80text
DirectStorage has reduced but not eliminated thisinstance ofthe use of solid-state drives and technologies0.80text
those caused by shader compilation or heavy asset streaminginstance ofIt is effective at smoothing moderate frame rate fluctuations but cannot compensate for large sudden spikes in frame time0.80text
RivaTuner Statistics Serverinstance ofusing tools0.80text
in-game limitersinstance ofusing tools0.80text

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