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Mega Man 8 is a 1996 platform game developed and published by Capcom. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. It is the eighth installment in the original Mega Man series, and was initially released in Japan on the PlayStation in 1996. The following year, Mega Man 8 saw a…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Mega Man 8 | Artists | Hideki Ishikawa Shinsuke Komaki | 1.00 | infobox |
| Mega Man 8 | Composer | Shusaku Uchiyama | 1.00 | infobox |
| Mega Man 8 | Developer | Capcom | 1.00 | infobox |
| Mega Man 8 | Director | Hayato Kaji | 1.00 | infobox |
| Mega Man 8 | Genre | Platform | 1.00 | infobox |
| Mega Man 8 | Mode | Single-player | 1.00 | infobox |
| Mega Man 8 | Platforms | PlayStation, Sega Saturn | 1.00 | infobox |
| Mega Man 8 | Producer | Keiji Inafune | 1.00 | infobox |
| Mega Man 8 | Publishers | JP/NA: Capcom | 1.00 | infobox |
| Mega Man 8 | Publishers | PAL: Infogrames | 1.00 | infobox |
| Mega Man 8 | Release | JP: December 17, 1996 | 1.00 | infobox |
| Mega Man 8 | Release | NA: March 1997 | 1.00 | infobox |
| Mega Man 8 | Release | PAL: October 1997 | 1.00 | infobox |
| Mega Man 8 | Release | JP: January 17, 1997 | 1.00 | infobox |
| Mega Man 8 | Series | Mega Man | 1.00 | infobox |
| Mega Man 8 | is a | 1996 platform game developed and published by Capcom | 0.90 | text |
| Mega Man 8 | is a | first game in the series made available on 32-bit consoles | 0.90 | text |
| Mega Man 8 | is a | ability to display and use multiple weapons onscreen simultaneously | 0.90 | text |
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