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The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL.
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java bindings libraries library game developers version project access video vulkan glfw release lightweight platform original kotlin development native modules
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| LWJGL | Developer | Ioannis Tsakpinis | 1.00 | infobox |
| LWJGL | License | BSD, some bindings under different licenses | 1.00 | infobox |
| LWJGL | Operating system | Linux, macOS, Windows, FreeBSD | 1.00 | infobox |
| LWJGL | Original author | Caspian Prince | 1.00 | infobox |
| LWJGL | Platform | Java platform | 1.00 | infobox |
| LWJGL | Release | 4 February 2007; 19 years ago (2007-02-04) | 1.00 | infobox |
| LWJGL | Repository | github.com/lwjgl | 1.00 | infobox |
| LWJGL | Stable release | 3.4.1 / 3 February 2026; 6 months ago (2026-02-03) | 1.00 | infobox |
| LWJGL | Type | Free computer library | 1.00 | infobox |
| LWJGL | Website | lwjgl.org | 1.00 | infobox |
| LWJGL | Written in | Java, C, Kotlin | 1.00 | infobox |
| LWJGL | is a | basis of certain high-level Java game engines and libraries | 0.90 | text |
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