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A game creation system (GCS) is a game engine that is targeted towards the consumer, for the purpose of creating a user-derived video game. It contains a set of specialized design tools to make a video game, and sometimes also a light scripting language.
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game creation systems games scripting 3d design engine purpose set construction kit world specific general tools also gamemaker include editor
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Broderbund's The Arcade Machine | instance of | Currently the Independent Games Festival recognizes games produced with similar platforms.Early game creation systems | 0.80 | text |
| Game creation system | related to Scripting | The | 0.60 | section |
| Game creation system | related to Scripting | Some | 0.60 | section |
| Game creation system | related to Scripting | Conitec's Gamestudio | 0.60 | section |
| Game creation system | related to Tools | Several | 0.60 | section |
| Game creation system | related to Tools | Integrated | 0.60 | section |
| Game creation system | related to Tools | Scene | 0.60 | section |
| Game creation system | related to Usage | While | 0.60 | section |
| Game creation system | related to Usage | Adventure | 0.60 | section |
| Game creation system | related to Usage | Adventure Master | 0.60 | section |
| Game creation system | related to Usage | World Builder | 0.60 | section |
| Game creation system | related to Usage | Adventure Game Studio | 0.60 | section |
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