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Wintermute Engine (WME) is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games.
History, Features & License
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Wintermute Engine | Available in | English, Greek, Spanish | 1.00 | infobox |
| Wintermute Engine | Developer | Dead:Code Software | 1.00 | infobox |
| Wintermute Engine | License | MIT | 1.00 | infobox |
| Wintermute Engine | Operating system | Windows | 1.00 | infobox |
| Wintermute Engine | Original author | Jan "Mnemonic" Nedoma | 1.00 | infobox |
| Wintermute Engine | Platform | Personal computer | 1.00 | infobox |
| Wintermute Engine | Preview release | 1.10.1 beta / July 19, 2012; 14 years ago (2012-07-19) | 1.00 | infobox |
| Wintermute Engine | Release | January 12, 2003; 23 years ago (2003-01-12) | 1.00 | infobox |
| Wintermute Engine | Repository | bitbucket.org/MnemonicWME/wme1 | 1.00 | infobox |
| Wintermute Engine | Stable release | 1.9.1 / January 1, 2010; 16 years ago (2010-01-01) | 1.00 | infobox |
| Wintermute Engine | Type | Game engine | 1.00 | infobox |
| Wintermute Engine | Website | dead-code.org | 1.00 | infobox |
| Wintermute Engine | Written in | C++ | 1.00 | infobox |
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