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Motion interpolation, motion-compensated frame interpolation (MCFI), or frame generation, is a form of video processing in which intermediate film, video or animation frames are synthesized between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.
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interpolation motion framerate frame frames video display rate content hz effects tv second judder per tvs blur similar animation inbetweening
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| HDTVs | instance of | optional feature of various modern video devices | 0.80 | text |
| AV receivers | instance of | optional feature of various modern video devices | 0.80 | text |
| aimed at increasing perceived framerate or alleviating display motion blur | instance of | optional feature of various modern video devices | 0.80 | text |
| a common problem on LCD flat-panel displays.Difference from display framerateA display's output refresh rate | instance of | optional feature of various modern video devices | 0.80 | text |
| input drive signal framerate | instance of | optional feature of various modern video devices | 0.80 | text |
| and original content framerate | instance of | optional feature of various modern video devices | 0.80 | text |
| are not always equivalent | instance of | optional feature of various modern video devices | 0.80 | text |
| a common problem on LCD flat-panel displays | instance of | optional feature of various modern video devices | 0.80 | text |
| DLSS4 MFG | instance of | For dedicated gaming interpolation | 0.80 | text |
| lag is 6-9 ms depending on multiplier | instance of | For dedicated gaming interpolation | 0.80 | text |
| vastly dwarfed by the added lag of a slower internal render framerate | instance of | For dedicated gaming interpolation | 0.80 | text |
| soap operas tended to be shot in 60 Hz | instance of | Because cheaper TV programs | 0.80 | text |
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