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In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.
History, Overview & Types
Explore the main themes, entities and connections around Reflection mapping. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Reflection mapping | related to External links | The Story | 0.60 | section |
| Reflection mapping | related to External links | Reflection | 0.60 | section |
| Reflection mapping | related to External links | Paul DebevecNVIDIA's | 0.60 | section |
| Reflection mapping | related to External links | Cube Environment MappingApproximation | 0.60 | section |
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