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DirectInput is a legacy application programming interface developed by American company Microsoft that collects user input via devices such as the mouse, keyboard, and gamepads. It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices. Additionally it handles…
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Explore the main themes, entities and connections around DirectInput. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
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Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
xinput support xbox devices input 360 microsoft directx controller windows also buttons mouse controllers user action mapping keyboard triggers legacy
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| DirectInput | is a | legacy application programming interface developed by American company Microsoft that collects user input via devices such as the mouse | 0.90 | text |
| the mouse | instance of | DirectInput is a legacy application programming interface developed by American company Microsoft that collects user input via devices | 0.80 | text |
| keyboard | instance of | DirectInput is a legacy application programming interface developed by American company Microsoft that collects user input via devices | 0.80 | text |
| and gamepads | instance of | DirectInput is a legacy application programming interface developed by American company Microsoft that collects user input via devices | 0.80 | text |
| DirectInput or XInput | instance of | and to use GameInput instead of legacy APIs | 0.80 | text |
| DirectInput | related to External links | Microsoft's DirectInput | 0.60 | section |
| DirectInput | related to history | DirectX | 0.60 | section |
| DirectInput | related to history | It | 0.60 | section |
| DirectInput | related to history | Win32 API | 0.60 | section |
| DirectInput | related to history | COM-based API | 0.60 | section |
| DirectInput | related to history | Mouse | 0.60 | section |
| DirectInput | related to history | In DirectX | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.