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Dialogue tree

A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. Certain video game genres, such as…

History, Game mechanisms & Value and impact

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Overview

History

Game mechanisms

Value and impact

Advanced semantic analysis

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Map overview Semantic statistics

Dialogue tree

Nodes43
Edges42
Triples45
Avg. degree1.95
Density0.046512
Components1

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Dialogue tree

Top relations

related to Dialogue wheel · 13
Dialogue tree → Alexander Freed, BioWare's, Dragon Age, Electronic Arts, Game, Instead, Its, Mass Effect, Patent, Patent Arcade, The, United States, Whereas
has impact · 11
Dialogue tree → Choices, Dragon Age, Harvey Randall, In, Mass Effect, Monkey Island, PC Gamer, Scholars Jaakko Stenros, Tanja Sihvonen, The, Writing
related to history · 10
Dialogue tree → Branching, ELIZA, Forking Paths, Jorge Luis Borges, Joseph Weizenbaum, Much, The, The Garden, Ts'ui Pên, With

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Important terminology

player character conversation dialogue games tree game players non-player responses video wheel branching options may conversations response interface role-playing certain

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
role-playing video gamesinstance ofand each choice that the player makes triggers a response from the non-player character followed by a new menu of choices.In some genres0.80text
external factors such as charisma may influence the response of the non-player character or unlock options that would not be available to other charactersinstance ofand each choice that the player makes triggers a response from the non-player character followed by a new menu of choices.In some genres0.80text
Tokimeki Memorialinstance ofincluding visual novels such as Ace Attorney and dating sims0.80text
usually featuring complex branching dialoguesinstance ofincluding visual novels such as Ace Attorney and dating sims0.80text
often presenting the player's possible responses word-for-word as the player character would say theminstance ofincluding visual novels such as Ace Attorney and dating sims0.80text
Tokimeki Memorialinstance ofdating sims0.80text
and some role-playing games such as Shin Megami Tenseiinstance ofdating sims0.80text
Monkey Islandinstance ofIn games0.80text
these conversations can help demonstrate the personality of certain characters.Scholars Jaakko Stenrosinstance ofIn games0.80text
Tanja Sihvonen described the dialogue wheel as a principal means through which players perform a chosen role in the Mass Effectinstance ofIn games0.80text
Dragon Age gamesinstance ofIn games0.80text
Dialogue treehas impactThe0.60section

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