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An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute…
Common types of attribute system, Common attribute names & Overview
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attributes games system attribute strength intelligence physical used game dexterity character statistics common charisma three role-playing use mental statistic agility
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| the Serenity RPG | instance of | or like Cortex System games | 0.80 | text |
| the Cortex Plus Leverage with Agility | instance of | or like Cortex System games | 0.80 | text |
| Alertness | instance of | or like Cortex System games | 0.80 | text |
| Intelligence | instance of | or like Cortex System games | 0.80 | text |
| Strength | instance of | or like Cortex System games | 0.80 | text |
| Vitality | instance of | or like Cortex System games | 0.80 | text |
| and Willpower.Others use more | instance of | or like Cortex System games | 0.80 | text |
| some fewer | instance of | or like Cortex System games | 0.80 | text |
| a character with a higher Average Speech Rate than Maximum Speech Rate.ClassificationsThe first three editions of Shadowrun had three separate headings of Physical attributes | instance of | resulting in oddities | 0.80 | text |
| Mental Attributes | instance of | resulting in oddities | 0.80 | text |
| and Special Attributes | instance of | resulting in oddities | 0.80 | text |
| with three stats in each | instance of | resulting in oddities | 0.80 | text |
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