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AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more…
History & Measurement
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| AlphaGo | Developer | Google DeepMind | 1.00 | infobox |
| AlphaGo | Type | Computer Go software | 1.00 | infobox |
| AlphaGo | Website | deepmind.com/research/highlighted-research/alphago | 1.00 | infobox |
| AlphaGo | is a | computer program that plays the board game Go | 0.90 | text |
| AlphaGo | is a | wonderful achievement | 0.90 | text |
| chess | instance of | HistoryGo is considered much more difficult for computers to win than other games | 0.80 | text |
| because its strategic | instance of | HistoryGo is considered much more difficult for computers to win than other games | 0.80 | text |
| aesthetic nature makes it hard to directly construct an evaluation function | instance of | HistoryGo is considered much more difficult for computers to win than other games | 0.80 | text |
| and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha | instance of | HistoryGo is considered much more difficult for computers to win than other games | 0.80 | text |
| Ke Jie | instance of | Its adversaries included many world champions | 0.80 | text |
| Park Jeong-hwan | instance of | Its adversaries included many world champions | 0.80 | text |
| Yuta Iyama | instance of | Its adversaries included many world champions | 0.80 | text |
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