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Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, programs were weak. The best efforts of the 1980s and 1990s produced only AIs that could be defeated by beginners, and AIs of the early 2000s were intermediate…
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go programs computer game board program alphago search many chess ai play one moves stones techniques tree problem players handicap
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Computer Go | is a | field of artificial intelligence | 0.90 | text |
| alpha-beta minimax that performed well as AIs for checkers | instance of | Many of the algorithms | 0.80 | text |
| chess fell apart on Go's 19x19 board | instance of | Many of the algorithms | 0.80 | text |
| as there were too many branching possibilities to consider | instance of | Many of the algorithms | 0.80 | text |
| MoGo | instance of | Programs based on this method | 0.80 | text |
| Fuego saw better performance than classic AIs from earlier | instance of | Programs based on this method | 0.80 | text |
| pawn structure | instance of | as well as certain positional factors | 0.80 | text |
| stones believed to be dead | instance of | such as layering on data | 0.80 | text |
| stones that are unconditionally alive | instance of | such as layering on data | 0.80 | text |
| stones in a seki state of mutual life | instance of | such as layering on data | 0.80 | text |
| and so forth in their representation of the state of the game | instance of | such as layering on data | 0.80 | text |
| alpha | instance of | Pruning techniques | 0.80 | text |
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