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Life (video games)

In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life".…

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Life (video games)

Nodes37
Edges36
Triples4
Avg. degree1.95
Density0.054054
Components1

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Important terminology

lives games player game number life players arcade video usually extra character checkpoint one time finite mechanics multiple making chance

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
checkpointsinstance ofand mechanics0.80text
power-ups made the managing of lives a more strategic experience for players over timeinstance ofand mechanics0.80text
Doom resorting to save scumming in order to preserve their lives rather than start from an in-game checkpoint with their lives depletedinstance ofwith players in games0.80text
and getting a game over can often cause players to permanently abandon a game instead of making another attempt at the levelinstance ofwith players in games0.80text

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