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Warhorse Studios s.r.o. is a Czech video game developer based in Prague. Founded in July 2011 by Dan Vávra and Martin Klíma, the studio is best known for developing the Kingdom Come series, which began with Kingdom Come: Deliverance in February 2018 and continued with Kingdom Come: Deliverance II in February 2025. In February 2019, the company was…
The analysis highlights History, Art, Measurement and Companies as prominent areas in the source structure around Warhorse Studios.
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Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
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The extracted context around Warhorse Studios shows recurring relationship patterns in the source. For example, Warhorse Studios → Bohemia Interactive, By February, Czech, Dan Vávra, Deliverance, February, July, Kingdom Come, Martin Klíma, Viktor Bocan, Zbyněk Trávnický Another extracted example is Warhorse Studios → Dan Vávra (creative director), Martin Frývaldský (CEO), Martin Klíma (executive producer). Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
warhorse kingdom come february studios vávra announced game deliverance 2024 czech video dan martin klíma games prague million studio 2019
TTTA extracted 27 structured relationships around Warhorse Studios. Examples in this analysis include Warhorse Studios → Founded → 25 July 2011; 15 years ago (2011-07-25) and Warhorse Studios → Founders → Dan Vávra. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Warhorse Studios | Founded | 25 July 2011; 15 years ago (2011-07-25) | 1.00 | infobox |
| Warhorse Studios | Founders | Dan Vávra | 1.00 | infobox |
| Warhorse Studios | Founders | Martin Klíma | 1.00 | infobox |
| Warhorse Studios | Headquarters | Prague, Czech Republic | 1.00 | infobox |
| Warhorse Studios | Industry | Video games | 1.00 | infobox |
| Warhorse Studios | Key people | Martin Frývaldský (CEO) | 1.00 | infobox |
| Warhorse Studios | Key people | Martin Klíma (executive producer) | 1.00 | infobox |
| Warhorse Studios | Key people | Dan Vávra (creative director) | 1.00 | infobox |
| Warhorse Studios | Net income | 28,233,000 Czech koruna (2023) | 1.00 | infobox |
| Warhorse Studios | Number of employees | 250 (2024) | 1.00 | infobox |
| Warhorse Studios | Operating income | 28,496,000 Czech koruna (2023) | 1.00 | infobox |
| Warhorse Studios | Parent | Fellowship Entertainment | 1.00 | infobox |
| Warhorse Studios | Products | Kingdom Come series | 1.00 | infobox |
| Warhorse Studios | Total assets | 700,034,000 Czech koruna (2023) | 1.00 | infobox |
| Warhorse Studios | Type | Subsidiary | 1.00 | infobox |
| Warhorse Studios | Website | warhorsestudios.cz | 1.00 | infobox |
The concept neighborhoods around Warhorse Studios bring nearby vocabulary together. In this analysis, examples include Studios, Warhorse and Announced. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Warhorse Studios, one of the stronger structural bridges in this analysis connects Warhorse Studios with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Warhorse Studios to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Art, Measurement & Companies, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Warhorse Studios · EN edition · Analysis: TopicsToTalkAbout