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Virtual worlds are playing an increasingly important role in education, especially in language learning. By March 2007 it was estimated that over 200 universities or academic institutions were involved in Second Life (Cooke-Plagwitz, p. 548). Joe Miller, Linden Lab Vice President of Platform and Technology Development, claimed in 2009 that "Language…
History & Technology
Explore the main themes, entities and connections around Virtual world language learning. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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virtual language learning life second worlds world learners 3d teaching voice also education environments immersive students used offer opensim chat
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Traveler | instance of | Three-dimensional virtual worlds | 0.80 | text |
| Active Worlds | instance of | Three-dimensional virtual worlds | 0.80 | text |
| both of which appeared in the 1990s | instance of | Three-dimensional virtual worlds | 0.80 | text |
| were the next important development | instance of | Three-dimensional virtual worlds | 0.80 | text |
| English Grid | instance of | bringing together practitioners and researchers in the field of language education in Second Life for a 24-hour event to celebrate languages and cultures within the 3D virtual w… | 0.80 | text |
| Chatterdale have emerged | instance of | bringing together practitioners and researchers in the field of language education in Second Life for a 24-hour event to celebrate languages and cultures within the 3D virtual w… | 0.80 | text |
| Second Life are used for the immersive | instance of | Languagelab.com and Avatar Languages.Virtual worlds | 0.80 | text |
| collaborative | instance of | Languagelab.com and Avatar Languages.Virtual worlds | 0.80 | text |
| task-based | instance of | Languagelab.com and Avatar Languages.Virtual worlds | 0.80 | text |
| game-like opportunities they offer language learners | instance of | Languagelab.com and Avatar Languages.Virtual worlds | 0.80 | text |
| task-based language learning | instance of | Constructivist approaches | 0.80 | text |
| Dogme are applied to virtual world language learning because of the scope for learners to socially co-construct knowledge | instance of | Constructivist approaches | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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