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Teeworlds (formerly TeeWars) is a free, open-source sidescrolling multiplayer shooting game originally created by the Swedish developer Magnus Auvinen and now maintained by the community. It features simple cartoon-themed graphics and physics and relies heavily on classic shooter weaponry and gameplay. Currently there are official versions for Microsoft…
The analysis highlights History, Art and Measurement as prominent areas in the source structure around Teeworlds.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Teeworlds shows recurring relationship patterns in the source. For example, Teeworlds → FPS-style, Grappling, Health, It, Map, Tee, The Another extracted example is Teeworlds → After, July, Linux, Steam, Steamspy, Worms. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game players available fight source also tees many community content gameplay code developer github maps weapons player map open-source steam
TTTA extracted 48 structured relationships around Teeworlds. Examples in this analysis include Teeworlds → Designer → Magnus Auvinen and Teeworlds → Developer → Teeworlds.com. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Teeworlds | Designer | Magnus Auvinen | 1.00 | infobox |
| Teeworlds | Developer | Teeworlds.com | 1.00 | infobox |
| Teeworlds | Genre | 2D Shooter | 1.00 | infobox |
| Teeworlds | Mode | Online multiplayer | 1.00 | infobox |
| Teeworlds | Platform | Cross-platform | 1.00 | infobox |
| Teeworlds | Publisher | Teeworlds Team | 1.00 | infobox |
| Teeworlds | Release | May 27, 2007 (Birdie Beta) | 1.00 | infobox |
| spikes | instance of | which feature map elements | 0.80 | text |
| pitfalls | instance of | which feature map elements | 0.80 | text |
| and non-hook-able metal | instance of | which feature map elements | 0.80 | text |
| rock in vanilla gametypes | instance of | which feature map elements | 0.80 | text |
| the Quake | instance of | inspired by FPS games | 0.80 | text |
The concept neighborhoods around Teeworlds bring nearby vocabulary together. In this analysis, examples include Github, Simple and Using. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Teeworlds, one of the stronger structural bridges in this analysis connects Teeworlds with Gameplay. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Teeworlds to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Art & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Teeworlds · EN edition · Analysis: TopicsToTalkAbout