Research any topic before you write.
Find related topics. | Discover entities. | See connections. | Build a topical map.
Teeworlds (formerly TeeWars) is a free, open-source sidescrolling multiplayer shooting game originally created by the Swedish developer Magnus Auvinen and now maintained by the community. It features simple cartoon-themed graphics and physics and relies heavily on classic shooter weaponry and gameplay. Currently there are official versions for Microsoft…
History, Art & Measurement
Explore the main themes, entities and connections around Teeworlds. Start with the topic map, then use the sections below for research and deeper semantic analysis.
Start with a few of the strongest sections from the source topic. These are research directions, not a list of keywords you must use.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the full topic structure. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
See the strongest relationship patterns around the current topic before diving into the raw triples.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game players available fight source also tees many community content gameplay code developer github maps weapons player map open-source steam
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Teeworlds | Designer | Magnus Auvinen | 1.00 | infobox |
| Teeworlds | Developer | Teeworlds.com | 1.00 | infobox |
| Teeworlds | Genre | 2D Shooter | 1.00 | infobox |
| Teeworlds | Mode | Online multiplayer | 1.00 | infobox |
| Teeworlds | Platform | Cross-platform | 1.00 | infobox |
| Teeworlds | Publisher | Teeworlds Team | 1.00 | infobox |
| Teeworlds | Release | May 27, 2007 (Birdie Beta) | 1.00 | infobox |
| spikes | instance of | which feature map elements | 0.80 | text |
| pitfalls | instance of | which feature map elements | 0.80 | text |
| and non-hook-able metal | instance of | which feature map elements | 0.80 | text |
| rock in vanilla gametypes | instance of | which feature map elements | 0.80 | text |
| the Quake | instance of | inspired by FPS games | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.