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SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.
Art, Architecture & Interfacing and system support
Explore the main themes, entities and connections around SuperCollider. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| SuperCollider | First appeared | 1996; 30 years ago (1996) | 1.00 | infobox |
| SuperCollider | Implementation language | C++ | 1.00 | infobox |
| SuperCollider | License | GPL-3.0-or-later | 1.00 | infobox |
| SuperCollider | OS | FreeBSD, Linux, macOS, Windows | 1.00 | infobox |
| SuperCollider | Stable release | 3.14.1 / 23 November 2025; 9 months ago (2025-11-23) | 1.00 | infobox |
| SuperCollider | Website | supercollider.github.io | 1.00 | infobox |
| SuperCollider | is a | environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.Since then it has been evolvi… | 0.90 | text |
| time | instance of | it allows the representation of properties | 0.80 | text |
| pitch in variable degrees of abstraction | instance of | it allows the representation of properties | 0.80 | text |
| Pure Data.Third-party clients for the SuperCollider server exist | instance of | but other OSC-aware systems can be used | 0.80 | text |
| including rsc3 | instance of | but other OSC-aware systems can be used | 0.80 | text |
| a Scheme client | instance of | but other OSC-aware systems can be used | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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