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Program animation or stepping refers to the debugging method of executing code one instruction or line at a time. The programmer may examine the state of the program, machine, and related data before and after execution of a particular line of code. This allows the programmer to evaluate the effects of each statement or instruction in isolation, and…
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program instruction code animation execution programmer provided method breakpoint debugging stepping one time may clock similar application state machine particular
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| a video monitor is normally required that can display a reasonable section of the code | instance of | a suitable I/O device | 0.80 | text |
| CICS in the early 1970s | instance of | the widespread use of these full screen animators in the mainframe world had to await the arrival of transaction processing systems - | 0.80 | text |
| were initially limited to debugging application programs operating within that environment | instance of | the widespread use of these full screen animators in the mainframe world had to await the arrival of transaction processing systems - | 0.80 | text |
| program trace | instance of | combine other test/debugging features within it | 0.80 | text |
| dump | instance of | combine other test/debugging features within it | 0.80 | text |
| conditional breakpoint | instance of | combine other test/debugging features within it | 0.80 | text |
| memory alteration | instance of | combine other test/debugging features within it | 0.80 | text |
| program flow alteration | instance of | combine other test/debugging features within it | 0.80 | text |
| code coverage analysis | instance of | combine other test/debugging features within it | 0.80 | text |
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