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Stationfall: Plot, Feelies & Reception

Stationfall is an interactive fiction game written by American video game developer Steve Meretzky and released by Infocom in 1987. It was published for the Commodore 64, Amiga, Amstrad CPC, Apple II, Atari 8-bit computers, Atari ST, and MS-DOS. The game is a sequel to Planetfall, one of Infocom's most popular games. It is Infocom's twenty-fifth game.

Language: English [EN]
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Stationfall topic overview

The analysis highlights Plot, Feelies and Reception as prominent areas in the source structure around Stationfall.

Related topics
24
Source areas
4
Connected nodes
28
Extracted relationships
35
Concept neighborhoods
18
Bridge connections
28

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 11 topics
Plot · 9 topics
Feelies · 2 topics
Reception · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Publisher
Infocom
Designer
Steve Meretzky
Developer
Infocom
Engine
Z-machine
Genres
Adventure, Interactive fiction
Mode
Single-player

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Plot

Feelies

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Stationfall connects Entity context

The extracted context around Stationfall shows recurring relationship patterns in the source. For example, Stationfall → Activation, Astrogator, Blueprints, Gamma-Delta-Gamma Class, HB-56-V Class Three Spacecraft, Infocom, JZ-59-G Robot Use Authorization, Lieutenant First Class, QX-17-T Assignment Completion, Stellar Patrol, The, These, Three Another extracted example is Stationfall → Amstrad Action, Charles Ardai, Computer Gaming World, Hitchhikers, In, Meretzky's, The, To. Use these groups to spot repeated connection types before inspecting the individual relationships.

Stationfall

Top relations

related to Feelies · 13
Stationfall → Activation, Astrogator, Blueprints, Gamma-Delta-Gamma Class, HB-56-V Class Three Spacecraft, Infocom, JZ-59-G Robot Use Authorization, Lieutenant First Class, QX-17-T Assignment Completion, Stellar Patrol, The, These, Three
related to Reception · 8
Stationfall → Amstrad Action, Charles Ardai, Computer Gaming World, Hitchhikers, In, Meretzky's, The, To
related to External links · 5
Stationfall → Infocom Gallery, Infocom-if, Interactive Fiction Database, MobyGamesStationfall, StationfallStationfall
Designer · 1
Stationfall → Steve Meretzky
Developer · 1
Stationfall → Infocom
Engine · 1
Stationfall → Z-machine
Genres · 1
Stationfall → Adventure, Interactive fiction
Mode · 1
Stationfall → Single-player
Platforms · 1
Stationfall → Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Mac
Publisher · 1
Stationfall → Infocom

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game floyd infocom player feelies robot space station interactive fiction amstrad planetfall amiga ms-dos plato infocom's pyramid developer steve meretzky

Stationfall relationships Subject–Predicate–Object triples

TTTA extracted 35 structured relationships around Stationfall. Examples in this analysis include Stationfall → Designer → Steve Meretzky and Stationfall → Developer → Infocom. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
StationfallDesignerSteve Meretzky1.00infobox
StationfallDeveloperInfocom1.00infobox
StationfallEngineZ-machine1.00infobox
StationfallGenresAdventure, Interactive fiction1.00infobox
StationfallModeSingle-player1.00infobox
StationfallPlatformsAmiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, Mac1.00infobox
StationfallPublisherInfocom1.00infobox
StationfallReleaseApril 30, 19871.00infobox
Stationfallis ainteractive fiction game written by American video game developer Steve Meretzky and released by Infocom in 19870.90text
Stationfallrelated to External linksMobyGamesStationfall0.60section
Stationfallrelated to External linksInfocom-if0.60section
Stationfallrelated to External linksInfocom Gallery0.60section

Related concept clusters Concept neighborhoods

The concept neighborhoods around Stationfall bring nearby vocabulary together. In this analysis, examples include Feelies, Infocom and Class. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • interactive fiction
    • Fiction
    • Interactive
    • Infocom
    • Developer
    • Meretzky
    • Steve
    • Feelies
    • Stationfall
    • 8-bit
    • Amiga
    • Apple
    • Atari
  • steve meretzky
    • Developer
    • Meretzky
    • Steve
    • Fiction
    • Interactive
    • Infocom
    • 8-bit
    • Amiga
    • Apple
    • Atari
    • Character
    • Class
  • amstrad cpc
    • Ii
    • Ms-dos
    • St
    • 8-bit
    • Apple
    • Atari
    • Commodore
    • Cpc
    • Character
    • Class
    • Developer
    • Lieutenant
  • atari 8-bit computers
    • 8-bit
    • Amiga
    • Apple
    • Atari
    • Commodore
    • Cpc
    • Ii
    • Ms-dos
    • St
    • Amstrad
    • Character
    • Class
  • amiga
    • 8-bit
    • Apple
    • Atari
    • Commodore
    • Cpc
    • Ii
    • Ms-dos
    • St
    • Amstrad
    • Character
    • Class
    • Developer
  • infocom
    • Interactive
    • Feelies
    • Meretzky
    • Steve
    • Stationfall
    • 8-bit
    • Amiga
    • Apple
    • Atari
    • Character
    • Class
    • Commodore
  • feelies
    • Infocom
    • Class
    • Lieutenant
    • Fiction
    • Interactive
    • Stationfall
    • Game
    • Character
    • Ii
    • Meretzky
    • Ms-dos
    • St
  • commodore 64
    • 8-bit
    • Apple
    • Atari
    • Cpc
    • Ii
    • Ms-dos
    • St
    • Character
    • Class
    • Developer
    • Lieutenant
    • Meretzky

Connections between topic areas Semantic bridges

For Stationfall, one of the stronger structural bridges in this analysis connects Stationfall with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
StationfallOverview · splits 17 ⟂ 12
StationfallPlot · splits 19 ⟂ 10
StationfallFeelies · splits 26 ⟂ 3
StationfallReception · splits 26 ⟂ 3

Map overview Semantic statistics

Stationfall

Nodes29
Edges28
Triples35
Avg. degree1.93
Density0.068966
Components1

Source & methodology

TTTA analyzes the structure around Stationfall to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Plot, Feelies & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Stationfall · EN edition · Analysis: TopicsToTalkAbout

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