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Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.
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static meshes mesh collision part collide architecture complex major map csg textures used including faster source unity information shape simple
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Static mesh | related to Collision | There | 0.60 | section |
| Static mesh | related to Collision | No | 0.60 | section |
| Static mesh | related to Collision | This | 0.60 | section |
| Static mesh | related to Collision | Per-polygon | 0.60 | section |
| Static mesh | related to Collision | Each | 0.60 | section |
| Static mesh | related to Collision | The | 0.60 | section |
| Static mesh | related to Collision | Simple | 0.60 | section |
| Static mesh | related to Collision | Usually | 0.60 | section |
| Static mesh | related to External links | UnrealWiki | 0.60 | section |
| Static mesh | related to Texturing | Although Static Meshes | 0.60 | section |
| Static mesh | related to Texturing | Static Mesh's | 0.60 | section |
| Static mesh | related to Texturing | Alternatively | 0.60 | section |
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