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In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. The pattern is useful when exactly one object is needed to coordinate…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Singleton pattern | is a | software design pattern that restricts the instantiation of a class to a singular instance | 0.90 | text |
| Singleton pattern | related to Avoidance through dependency injection | Dependency | 0.60 | section |
| Singleton pattern | related to Avoidance through dependency injection | The | 0.60 | section |
| Singleton pattern | related to Avoidance through dependency injection | For | 0.60 | section |
| Singleton pattern | related to Common uses | Singletons | 0.60 | section |
| Singleton pattern | related to Common uses | Additionally | 0.60 | section |
| Singleton pattern | related to Common uses | The | 0.60 | section |
| Singleton pattern | related to Common uses | Facade | 0.60 | section |
| Singleton pattern | related to External links | Complete | 0.60 | section |
| Singleton pattern | related to External links | Java Singleton Pattern Explained | 0.60 | section |
| Singleton pattern | related to External links | Four | 0.60 | section |
| Singleton pattern | related to External links | Java | 0.60 | section |
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