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Reyes rendering

Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images for the Genesis effect sequence in the movie Star Trek…

Architecture, Reyes renderers & Name

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Overview

Name

Architecture

Reyes renderers

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Map overview Semantic statistics

Reyes rendering

Nodes39
Edges38
Triples4
Avg. degree1.95
Density0.051282
Components1

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Reyes rendering

Top relations

is a · 1
Reyes rendering → computer software architecture used in 3D computer graphics to render photo-realistic images

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Important terminology

reyes algorithm architecture micropolygons image rendering computer images graphics used render renderman primitives systems users using shading surfaces time frame

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Reyes renderingis acomputer software architecture used in 3D computer graphics to render photo-realistic images0.90text
fractalsinstance ofof complex geometric structures possibly generated using procedural models0.80text
particle systems.Shading complexityinstance ofof complex geometric structures possibly generated using procedural models0.80text
Reyes which didn't generally ray trace run much faster with almost photo-realistic results.Speedinstance ofAlgorithms0.80text

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