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Quest 64: Regions, Gameplay & Reception

Quest 64 (Holy Magic Century in Europe, Australia, and New Zealand, Eltale Monsters (エルテイル モンスターズ, Eruteiru Monsutāzu) in Japan) is a role-playing video game (RPG) developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Konami and Japan in July 1999 by Imagineer. It is the first…

Language: English [EN]
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Quest 64 topic overview

The analysis highlights Regions, Gameplay and Reception as prominent areas in the source structure around Quest 64.

Related topics
24
Source areas
5
Connected nodes
29
Extracted relationships
56
Concept neighborhoods
13
Bridge connections
29

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Gameplay · 9 topics
Overview · 7 topics
Reception · 4 topics
Plot · 3 topics
Development · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Role-playing game
Composer
Masamichi Amano
Developer
Imagineer
Directors
Ichirou Honma · Atsushi Ohsuga · Yasushi Kamegai · Tomokazu Hattori
Mode
Single-player
Platform
Nintendo 64

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Plot

Gameplay

Development

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Quest 64 connects Entity context

The extracted context around Quest 64 shows recurring relationship patterns in the source. For example, Quest 64 → Converse, Discover, Forest, GameRankings, GameSpot, Go, However, IGN, In, Lord, N64, Next Generation, Quest, RPG, RPGs, The, Though, To, Town, Unique Elemental Magic Item Another extracted example is Quest 64 → Despite, Eltale, English, Holy Magic Century, Imagineer, It, Japan, Japanese, North America, Quest, Space World, The, THQ. Use these groups to spot repeated connection types before inspecting the individual relationships.

Quest 64

Top relations

related to Reception · 20
Quest 64 → Converse, Discover, Forest, GameRankings, GameSpot, Go, However, IGN, In, Lord, N64, Next Generation, Quest, RPG, RPGs, The, Though, To, Town, Unique Elemental Magic Item
related to Development · 13
Quest 64 → Despite, Eltale, English, Holy Magic Century, Imagineer, It, Japan, Japanese, North America, Quest, Space World, The, THQ
related to External links · 5
Quest 64 → Internet Archive, Japanese, MobyGames, Official, Quest
Directors · 4
Quest 64 → Atsushi Ohsuga, Ichirou Honma, Tomokazu Hattori, Yasushi Kamegai
Publishers · 3
Quest 64 → EU: Konami, JP: Imagineer, NA: THQ
Release · 3
Quest 64 → EU: September 30, 1998, JP: July 9, 1999, NA: June 10, 1998
Producers · 2
Quest 64 → Atsushi Ohsuga, Kouichirou Sakurai
Composer · 1
Quest 64 → Masamichi Amano
Developer · 1
Quest 64 → Imagineer
Genre · 1
Quest 64 → Role-playing game

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game imagineer quest 64 north player released rpg japan nintendo role-playing thq character magic system america konami japanese new europe

Quest 64 relationships Subject–Predicate–Object triples

TTTA extracted 56 structured relationships around Quest 64. Examples in this analysis include Quest 64 → Composer → Masamichi Amano and Quest 64 → Developer → Imagineer. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Quest 64ComposerMasamichi Amano1.00infobox
Quest 64DeveloperImagineer1.00infobox
Quest 64DirectorsIchirou Honma1.00infobox
Quest 64DirectorsAtsushi Ohsuga1.00infobox
Quest 64DirectorsYasushi Kamegai1.00infobox
Quest 64DirectorsTomokazu Hattori1.00infobox
Quest 64GenreRole-playing game1.00infobox
Quest 64ModeSingle-player1.00infobox
Quest 64PlatformNintendo 641.00infobox
Quest 64ProducersAtsushi Ohsuga1.00infobox
Quest 64ProducersKouichirou Sakurai1.00infobox
Quest 64PublishersNA: THQ1.00infobox
Quest 64PublishersEU: Konami1.00infobox
Quest 64PublishersJP: Imagineer1.00infobox
Quest 64ReleaseNA: June 10, 19981.00infobox
Quest 64ReleaseEU: September 30, 19981.00infobox
Quest 64ReleaseJP: July 9, 19991.00infobox
Quest 64WriterTomoko Suzuki1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Quest 64 bring nearby vocabulary together. In this analysis, examples include Imagineer, 64's and Developed. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Quest 64
    • Imagineer
    • 64's
    • Developed
    • Developer
    • Game
    • Gameplay
    • Release
    • Role-playing
    • Thq
    • Japanese
    • Nintendo
    • North
  • quest 64
    • Imagineer
    • 64's
    • Developed
    • Developer
    • Game
    • Gameplay
    • Release
    • Role-playing
    • Thq
    • Japanese
    • Nintendo
    • North
  • role-playing video game
    • Video
    • First
    • North
    • エルテイル
    • Rpg
    • America
    • Developer
    • Konami
    • Story
    • Imagineer
    • Role-playing
    • Game's
  • game boy color
    • Rpg
    • Imagineer
    • Role-playing
    • Japan
    • Magic
    • Nintendo
    • Quest
    • Released
    • System
    • North
    • First
    • Holy
  • imagineer
    • North
    • Thq
    • Quest
    • Developer
    • Konami
    • America
    • Game's
    • Gameplay
    • New
    • Role-playing
    • Japan
    • Japanese
  • thq
    • Konami
    • North
    • America
    • Imagineer
    • Developed
    • Developer
    • Europe
    • Story
    • Game's
    • Gameplay
    • Release
    • Role-playing
  • nintendo 64
    • Release
    • Role-playing
    • Rpg
    • Developer
    • First
    • Konami
    • Story
    • Video
    • エルテイル
    • Elemental
    • Game's
    • Gameplay
  • nintendo 64 controller
    • Release
    • Role-playing
    • Rpg
    • Developer
    • First
    • Konami
    • Story
    • Video
    • エルテイル
    • Elemental
    • Game's
    • Gameplay

Connections between topic areas Semantic bridges

For Quest 64, one of the stronger structural bridges in this analysis connects Quest 64 with Gameplay. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Quest 64Gameplay · splits 20 ⟂ 10
Quest 64Overview · splits 22 ⟂ 8
Quest 64Reception · splits 25 ⟂ 5
Quest 64Plot · splits 26 ⟂ 4

Map overview Semantic statistics

Quest 64

Nodes30
Edges29
Triples56
Avg. degree1.93
Density0.066667
Components1

Source & methodology

TTTA analyzes the structure around Quest 64 to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Regions, Gameplay & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Quest 64 · EN edition · Analysis: TopicsToTalkAbout

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