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PVRTC

PVRTC (PowerVR Texture Compression) and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX (PVRTC only), SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper "Texture Compression using Low-Frequency Signal Modulation" that was presented (slides) at Graphics Hardware 2003.

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Overview

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PVRTC

Nodes13
Edges12
Triples14
Avg. degree1.85
Density0.153846
Components1

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PVRTC

Top relations

related to References · 7
PVRTC → Archived, Graphics Pages Archived, PVRTC2 Archived, Simon Fenney's, Wayback Machine, Wayback MachinePVRTC, Wayback MachineTaking
related to Data structure · 4
PVRTC → For, In, Morton, PVRTC2
is a · 1
PVRTC → compressed texture format used in the Nokia N9 and all generations of the iPhone

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Important terminology

texture compression data pvrtc2 also powervr block modulation formats used differ compressed stored blocks bits one color simon fenney's graphics

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
PVRTCis acompressed texture format used in the Nokia N9 and all generations of the iPhone0.90text
S3TCinstance ofat Graphics Hardware 2003.These differ from strictly block-based texture formats0.80text
Ericsson Texture Compressioninstance ofat Graphics Hardware 2003.These differ from strictly block-based texture formats0.80text
PVRTCrelated to Data structureIn0.60section
PVRTCrelated to Data structurePVRTC20.60section
PVRTCrelated to Data structureFor0.60section
PVRTCrelated to Data structureMorton0.60section
PVRTCrelated to ReferencesSimon Fenney's0.60section
PVRTCrelated to ReferencesGraphics Pages Archived0.60section
PVRTCrelated to ReferencesWayback MachineTaking0.60section
PVRTCrelated to ReferencesPVRTC2 Archived0.60section
PVRTCrelated to ReferencesWayback MachinePVRTC0.60section

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