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Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes.[citation needed] This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.
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object objects prototype languages systems prototype-based programming language javascript new classes inheritance properties delegation prototypes class-based class cloned methods would
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Prototype-based programming | is a | style of object-oriented programming in which behavior reuse | 0.90 | text |
| Prototype-based programming | is a | example of such a system | 0.90 | text |
| JScript | instance of | and other ECMAScript implementations | 0.80 | text |
| Flash's ActionScript 1.0 | instance of | and other ECMAScript implementations | 0.80 | text |
| atoString | instance of | which is set as the default prototype for all other objects created in run-time and which carries commonly needed methods | 0.80 | text |
| JavaScript | instance of | this problem is not inherent to the delegation-based model and does not exist in delegation-based languages | 0.80 | text |
| which ensure that changes to a child object are always recorded in the child object itself | instance of | this problem is not inherent to the delegation-based model and does not exist in delegation-based languages | 0.80 | text |
| never in parents | instance of | this problem is not inherent to the delegation-based model and does not exist in delegation-based languages | 0.80 | text |
| Prototype-based programming | related to Further reading | Abadi | 0.60 | section |
| Prototype-based programming | related to Further reading | Martin | 0.60 | section |
| Prototype-based programming | related to Further reading | Luca Cardelli | 0.60 | section |
| Prototype-based programming | related to Further reading | Theory | 0.60 | section |
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